Dracohybrid Overlord (5e Creature)
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Gargantuan monstrosity (dracohybrid), any evil alignment
Armor Class 19 (natural armor)
Saving Throws Str +15, Dex +8, Con +15, Int +12
Legendary Resistance (3/Day). If the dracohybrid fails a saving throw, it can choose to succeed instead.
Overlord's Curse. A creature with a dragon's curse is frightened of the dracohybrid while within 120 feet of it.
Spellcasting. The dracohybrid is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The dracohybrid has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
*The dracohybrid casts these spells on itself before combat.
Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.
Multiattack. The dracohybrid makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Dragon Lord's Curse. The dracohybrid targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids and has advantage on saving throws it makes against this dracohybrid's Dragon Lord's Curse for the next 24 hours.
The dracohybrid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dracohybrid regains spent legendary actions at the start of its turn.
Detect. The dracohybrid makes a Wisdom (Perception) check.
See also Dracohybrids (5e Creature)
Almost entirely lacking the bizarre mutations of other dracohybrids, an overlord is closest to being a dragon. The only difference between the overlord and any other dragon is what appears to be a rider affixed upon the dragon's back, between the wings; a humanoid torso and all that remains of the overlord's original body. Unlike other dracohybrids, an overlord is deliberately created by the fusion of ancient magic and the dracostone's draconic power into the body of a spellcaster at the apex of magical ability, likely the one who created the stone in the first place. Overlords avoid direct combat, using minions to keep distance between themselves and their enemies while they rain hell upon them.
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