Dracohybrid Melter (5e Creature)
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Tiny monstrosity (dracohybrid), unaligned
Armor Class 13 (natural armor)
Proficiency Bonus +2
Amorphous. The dracohybrid can move through a space as narrow as 1 inch wide without squeezing.
Melter's Curse. A creature with a dragon's curse within 30 feet of the dracohybrid has vulnerability to acid damage.
Spider Climb. The dracohybrid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.
Bites. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 2 (1d4) acid damage.
Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 10 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.
See also Dracohybrids (5e Creature) Perhaps the sorriest of all dracohybrids, it's almost impossible to tell where a melter's body begins and the thick, sticky sludge covering it ends. Those who face a melter quickly learn to put aside their pity, as once they have been afflicted with the dragon's curse, they begin to feel as though they are dissolving. The melter's acidic saliva then makes quick work of them.
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