Dracohybrid Harpooner (5e Creature)

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Dracohybrid Harpooner[edit]

Small monstrosity (dracohybrid), unaligned

Armor Class 14 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 30 ft.

14 (+2) 15 (+2) 14 (+2) 2 (-4) 12 (+1) 3 (-4)

Skills Perception +3
Proficiency Bonus +2
Damage Resistances fire
Condition Immunities charmed, frightened
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Challenge 2 (450 XP)

Harpooner's Curse. When a creature with a dragon's curse starts its turn within 30 feet of the dracohybrid, the dracohybrid can force it to use up to 10 feet of its movement to move in a direction of the dracohybrid's choice.

Spiked Hide. At the start of each of its turns, the dracohybrid deals 5 (1d10) piercing damage to any creature grappling it.

Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.


Multiattack. The dracohybrid makes two attacks: one with its bite and one with its harpoon tail.

Bites. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Harpoon Tail. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (2d4) acid damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the dracohybrid or be pulled up to 20 feet toward the dracohybrid.


Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.

See also Dracohybrids (5e Creature)

The dracohybrid harpooner is covered in spikes and has a long barb at the tip of its tail, which can be launched a fair distance. Once launched, it is retracted, along with anything it has speared. Those afflicted by the harpooner's curse find themselves pulled by unseen forces towards other dracohybrids or into hazardous terrain.

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