Dire Emu (5e Creature)

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Dire Emu[edit]

Huge beast, chaotic evil


Armor Class 12
Hit Points 37 (5d12 + 5)
Speed 55 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 13 (+1) 5 (-3) 14 (+2) 6 (-2)

Skills Perception +4
Proficiency Bonus +2
Senses passive Perception 14
Languages
Challenge 2 (450 XP)


Light Frame. The emu is considered to be a Large animal for the purpose of determining its carrying capacity.

ACTIONS

Multiattack. The emu makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

BONUS ACTIONS

Quick. The emu takes the Dash or Dodge action.


330px-Southern_Cassowary_7071.jpg
A dire emu

Unlike a normal emu, a dire emu is actively malevolent and easily driven into a terrifying frenzy. They will attack almost any opponent without hesitation and are known to eat much of what they kill.

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