Dhampir / Dhampirica (5e Race)
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|“||Don't worry, little dhampir. You might be surrounded by clouds, but you'll always be like sunshine to me.||”|
|—Richelle Mead, Shadow Kiss|
Dhampir are human-vampire hybrids. They largely resemble pale humanoids. Dhampirs have the strengths of a vampire, but only some of the weaknesses to a much lighter degree. They are born as living rather than undead, and so lack any stench of death about them. Their bodies are able to perform superhuman feats, even if they seem lanky. Usually, they look quite beautiful. Like vampires, they cannot stand water. However, they do not sustain detriment from holy relics or sunlight like their vampiric ancestors.
Dhampir are the offspring of humans and vampires. Dhampirica is the endearing name given to female offspring. Vampires throughout history were a force that lingered at the back of civilization's mind, ready to pounce. They would rape humans and force them to bear their children. Then they would murder the human parent and their family, leaving the child the sole survivor, who can only turn to their vampire parent. Doing so ensured their loyalty from a young age. It is believed vampires were looking to utilize their offspring to raise some kind of dhampir army. Luckily, dhampirs were smarter than they bargained for and many realized this trickery.
Dhampir usually turned to vampire hunting because of their powers to detect and destroy the undead. If their own hatred of vampires did not push them to do so, the extraneous forces did, like humans. Kingdoms that have rooted out dhampirs sometimes threatened them with death unless they hunted vampires in the king's service. Humans often did not care to distinguish dhampir from their vampiric ancestors and treated them harshly, even when they were public servants. As such, dhampir are wary of humans and their intentions as well. They try to keep a low profile so as to not be discovered. It is rumored that vampires could utilize magic to turn invisible, but this would not escape the senses of a dhampir. Why they have this ability is unknown.
Dhampir live generally undetected among human society, although they invariably grow up motherless, as their mother dies giving birth to them. If not, they are driven insane and killed by the vampire parent. It is rarer for a female vampire to bear children with a male human than the other way around. Dhampir can belong to any class and may be found working in any profession, although they invariably gravitate to occupations that minimize contact with others. Once a dhampir recognizes the supernatural abilities it possesses, many of them try to do good by hunting down and slaying vampires wherever they find them. This is particularly true of dhampir who have had contact with their vampiric parents. However, other dhampir find it just as easy to turn evil and adopt their father’s predatory ways in exchange for power.
Dhampir names are of no speciality. They share the same as humans, though sometimes with odd significances.
Male: Sleiz, Mephisto, Zeren
Female: Rayne, Svetlana, Kestrel
Vampire half breeds that took on the strengths, but few weaknesses, of the vampires
Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice to increase by 1.
Age. Dhampir mature similar to humans, but have a much longer life expectancy, spanning up to a millennium even.
Alignment. Due to the usual hatred against their vampire parents, dhampir typically lead a more neutral or good path in order to right their parents' wrongdoing and rid this world of such creatures.
Size. Dhampir vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Vampire Sense. You are aware of any other dhampir, dhampire or vampire that comes within 120 feet of you. You know their location and their numbers if they are in groups.
Superhuman. You have an amazing physique and can appear young in relation to your real age. You are proficient in the Athletics skill. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Acrobat. Your body is able and flexible. You are proficient in the Acrobatics skill. Additionally, you can add your Dexterity modifier to your jumping distance.
Vampiric Resistance. You bear holiness no ill, nor energies of death. You are resistant to necrotic damage.
Languages. You can speak, read, and write Common and two extra languages of your choice.
Random Height and Weight
|5′ 8″||+3d4||120 lb.||× (1d8) lb.|
*Height = base height + height modifier