Devoid (5e Race)
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"Uhm. How long is it going to continue staring at me?"
"Oh, don't pay him any mind. He just finds you fascinating, is all."
"Yeah? Then why can't it find anyone fascinating other than me? It's been staring the last couple hours and I'm starting to feel ill at ease."
"Ha! You should feel honored, my friend. Very few catch the attention of a Devoid. Those that do are truly remarkable!"
"But why does it keep staring at me with those empty eyes?"
"Oh, you didn't know? You're his obsession! He's trying to become you!"
-A common interaction when introducing a Devoid.
The Devoid are wretched, cursed humanoids with ghostly white, rubbery skin, usually standing a good two feet or so above the average human. Most of them have the figure of one who is malnourished, being little more than living skeletons with skin, but those who's obsession centers around strength have been known to gain a more burly figure. Their torsos are abnormally small, their height being attributed to their long, lanky limbs. The legs and arms of the average Devoid are about one and a half times as long as the average human. They possess no organs of any kind and their bones are clearly visible through their skin. They possess large skeletal hands and feet, with long spindly fingers and toes. The most notable feature of any Devoid is its head. Many Devoid have nearly spherical heads (Use Jack Skellington as reference) with eyes that seem to be empty holes. Some are known to place colored lights inside their skulls, effectively giving themselves glowing eyes and mouths.
The Devoid are terrible creatures, originally given life on the world of Nithea, the first world, they were created by the Elder Gods out of the dead of the world. Having lost their lives, these creatures became like undead, wandering the world aimlessly, working in the armies of the Daemons. Now many of them seek to return to life and become human once more.
Every Devoid has an obsession. Without an obsession, the Devoid is like any other undead, wandering aimlessly and purposelessly. However, when a Devoid gains an obsession, they change completely. They begin to study their obsession, following and watching their every move. After some months of study, they will begin to mimic the one they obsess over, going so far as to steal their names, their clothes, and even kill their obsession in a hope to take over their lives. They seek to regain their humanity by copying and eventually becoming someone else.
Having no society of their own, The Devoid merely wander, tending to avoid violence and instead passively observe and study their environment. Until they find their obsession. Then they adopt the views, morals and mannerisms of that person and exaggerate them to the extreme in a vain attempt to mimic humanity. Thus most beings find Devoid unsettling and they are usually avoided. Although there have been numerous cases of Devoid living peacefully with other beings, there are just as many where the Devoid would become the epitome of evil. It all depends on what person they make their obsession.
Devoid are "born" without names. Thus they use the names given to them by others. They sometimes reject a name due to personal preference, but they usually don't care. Devoid are also gender-less, but some identify as male or female.
Male: Any combination of male names from any race.
Female: Any combination of female names from any race.
Soulless humanoids searching for their humanity.
Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Age. The Devoid are ageless, but will usually claim themselves as the age of their obsession.
Alignment. Without an obsession, a Devoid has no alignment. It merely passively observes and searches for its obsession. But as soon as they find it, they take that person's ethics, beliefs and morality to the extremes, meaning they can never be neutral in any way.
Size. Your size is Medium
Speed. Your base walking speed is 30 feet.
Eternal Watcher. You are always watching. Always studying. Always obsessing. You are proficient in the Perception Skill.
Twisted Body. You can detach your bone joints at will, effectively enabling you to stretch your limbs to twice their original length. This doubles your melee attack range and increases your speed to 40 ft for up to 1 minute. Once the minute passes you have to put your joints back leaving you stunned for one turn as you snap your limbs back in place. You can use this ability the same amount of times as your Constitution mod before needing to take a long rest to regain the ability.
Obsession. You fixate on a person for at least 24hrs total. You adopt their way of thinking and try to mimic them in a vain attempt to gain humanity. Your obsession is who you are. Everything you do is based on it. It can never be changed and it can never be forced. You must want to be that person with your whole being by your own volition. Not even gods or magic can force you to obsess.
Once you have an obsession your voice becomes a bit louder and more like theirs, you even gain there Alignment. Your body also slowly morphs into a nightmare version of them, still keeping your horrifying form for the most part. Finally you gain one skill proficiency from your obsessions race you do not have. If you can not gain something new but can gain a skill you already have you gain expertise in the skill. Only If you can't do either then you can choose to find a new obsession, sacrifice the proficiency gain and keep the obsession or, learn from this experience and choose a new skill proficiency of your choosing. (You may not get expertise this way only if the skill is gained from your obsession.)
If your obsession dies you gain a brief vision of their death location and cause (To the DM's discretion). If you can not retrieve something of that creatures possession within 30 days you lose your obsession's benefits and must find another. Furthermore, if you lose that possession and don't get it, or another possession back within 30 days you will lose your obsession's benefits.
Restless. You are eternally restless and can only mimic the art of resting. You only require 4 hours of rest to gain the benefits of a long rest.
Hollow Body. You have no organs of any kind. You do not need to eat, drink or breath. You can, but there are no benefits in doing so.
Languages. You can speak, read and write Common, plus two additional languages of your choice.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|7′ 0″||+2d6||60 lb.||× (1d4) lb.|