Devilsknife (5e Equipment)

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Weapon (sickle), very rare (requires attunement)

The devilsknife is a magic sickle that was originally used by the famous devilish jester, Jevil. He had the ability to polymorph his body into the blade and create magical copies of it to attack. Jevil was later defeated by the group of heroes known as The Fun Gang and returned to a century-long slumber. Mirroring the insanity of its original wielder, the devilsknife wounds the mind along with the body. When you hit with an attack using this magic weapon, the target takes an extra 1d10 psychic damage. This sickle can also be used as a spellcasting focus.

Devil Warp. This magic weapon has 3 charges. While you are holding it, you can expend a charge as an action to teleport, along with any equipment you are wearing or carrying, up to 120 feet to an unoccupied space you can see. If you teleport to a space within 5 feet of a creature, you can use a bonus action to make an attack with the devilsknife against that creature with advantage on the attack roll. The weapon regains 1d3 expended charges daily at dawn.

Devil Slicer. While you are holding this magic weapon, you can use an action to swipe the devilsknife in the air in front of you, creating a red beam in the shape of a blade in a 90-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 2d10 slashing damage and 2d6 psychic damage. Once you use this property of the weapon, you can't use it again until the next dawn.

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