Demon Weapon (5e Race)

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Demon Weapon[edit]

Physical Description[edit]

Demon Weapons share their appearance with that of Humans and Elves. Their design, clothes, and colors reflect their weapon. Colors can range from vibrant to dull, from natural to metallic, and anywhere in between.


The first Demon Weapons were made by tearing out the souls of demonic entities and merging it with the soul of the intended Demon Weapon. These dark entities are the center of the Demon Weapon’s abilities and by feeding the souls of those they have slain to their demonic side the Demon Weapons are able to boost their own abilities. Now spellcasters are ripping the souls out of humans and elves to see if the same thing will happen.

Demon Weapon Traits[edit]

Ability Score Increase. Your Dextarity score increases by 2 and your Charisma increases by 1.
Age. As long as your humanoid subrace allows
Alignment. Any, but tend to be chaotic
Size. Demon Weapons vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Chosen Weapons. You can choose 2 weapons that your DM allows. These weapons become your Chosen Weapons and they will be the weapons that you transform into and it is also the weapon that you can transform your arm into (arm can transform as a bonus action). The damage you deal corresponds to the weapon you chose and is located in the Player's Handbook. You can use your action to transform your body, and in a swirl of visible black smoke your body mangles and wraps into your Chosen Weapon. You can maintain your transformation for a total amount of hours equal to your Dex modifier, after which you revert back into your humanoid form. As a weapon you cannot move or make your own attack actions, therefore it is important you have a wielder. While in weapon form you are immune to most damage during combat. Additionally while you are being wielded in weapon form, your wielder gains an attack bonus equal to your proficiency bonus and a damage bonus equal to either your Strength or Dexterity modifier depending on your chosen weapon. While in weapon form you cannot speak aloud, however you can maintain a telepathic link to your Dark Contract Holder even if they are not wielding you.
Dark Contract. The bond between weapon and wielder is very important and must benefit both sides. Anyone wanting to wield the Dark Weapon must agree to a contract with it
Return. Upon being separated from your wielder whom you have made a contract with, you may teleport to your owners hand using an action. If you are a ranged weapon your ammunition may return reloaded to your weapon form. After this ability has been used it cannot be used again until the next short or long rest. This ability counts as a form of arcane teleportation.
Hunger. At level 3, You may devour a weapon, magic or not, and gain its abilities. If you do not have the form of the weapon you devoured, you gain that form and can transform as if it was your chosen weapon. If magic weapons that would deal elemental damage such as, poison, fire, cold, psychic, etc. are devoured you gain the highest damaging dice of one element (for example, if you devoured a weapon that would deal 1d4 cold damage and devour another that would deal 1d6 cold damage, you would deal 1d6 cold damage). Each of these different damage types stacks together and with the damage, you would normally deal as a weapon in any form.
Languages. You can read and speak Common and one other language of your choice.
Subrace. Any humanoid race (But you gain nothing but the appereance)

Suggested Characteristics[edit]

When creating a Demon Weapon character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I see omens in every event and action. The gods try to speak to us, we just need to listen.
2 I have a joke for every occasion, especially occasions where humor is inappropriate.
3 "Once something is lost it can never return"
4 I bluntly say what other people are hinting or hiding.
5 I think anyone who's nice to me is hiding evil intent.
6 I ask a lot of questions.
7 I can stare down a hellhound without flinching.
8 I'm haunted by memories of war. I can't get the images of violence out of my mind.
d6 Ideal
1 Charity. I always try to help those in need, no matter what the personal cost. (Good)
2 Change. We must help bring about the changes the gods are constantly working in the

world. (Chaotic)

3 Independence. I am a free spirit--no one tells me what to do. (Chaotic)
4 Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against

his or her teachings. (Any)

5 Creativity. The world is in need of new ideas and bold action. (Chaotic)
6 Honesty. Art should reflect the soul; it should come from within and reveal who we really

are. (Any)

d6 Bond
1 I owe a debt I can never repay to the person who took pity on me.
2 My honor is my life.
3 My life's work is a series of tomes related to a specific field of lore.
4 My house's alliance with another noble family must be sustained at all costs.
5 I pursue wealth to secure someone's love.
6 I protect those who cannot protect themselves.
d6 Flaw
1 I am inflexible in my thinking.
2 People who don't take care of themselves get what they deserve.
3 My hatred of my enemies is blind and unreasoning.
4 My pride will probably lead to my destruction
5 I overlook obvious solutions in favor of complicated ones.
6 Violence is my answer to almost any challenge.

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