Demon Weapon (5e Race)

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Demon Weapon[edit]

Physical Description[edit]

Demon weapons share their appearance with that of humans, with their particular clothes, colors, and overall appearance being warped reflect their weapon. Colors can range from vibrant to dull, from natural to metallic, and anywhere in between. Due to this, in societies of normal humans, they typically stand out, either excelling in social scenarios, or crashing and burning into social outcasts.

History[edit]

The first demon weapons were made by tearing out the souls of demonic entities and merging them with the soul of the intended weapon. These dark entities are the center of the demon weapon’s abilities, and by feeding the souls of those they have slain to their demonic side, demon weapons are able to boost their own abilities. More modern experiments by spellcasters in the creation of demon weapons from humans have yet present promising results.

Society[edit]

Demon weapons are largely accepted within most human societies, though their uncanny nature largely leaves neutral opinions out in the cold. Due to this, many demon weapons remain in isolated clans that either dominate the society around them, or have no use for it. Above all other demon weapon groups Death Weapon Meister Academy. In order to prevent demon weapons from overhunting humanity, ultimately resulting in a potentially world-ending demon weapon known as a Kishin, a grim reaper known as Death created the DWMA to increase the number of Meister, humans trained in using death weapons in battle, to closer bind human and death weapon societies.

Demon Weapon Traits[edit]

Ability Score Increase. Your Dexterity or Strength score increases by 2.
Age. Your race was created long before humans and will be here long after you are ageless.
Alignment. Like humans, death weapons have no particular leaning toward good, evil, or moral neutrality, but trend toward lawful alignments due to the nature of their adherence to contracts.
Size. Demon Weapons vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Chosen Weapons. You can choose 1 weapon that your DM allows. This weapon becomes your Chosen Weapon. As a bonus action, you may transform one of your limbs into your Chosen Weapon. You may end this effect as a bonus action.

As a bonus action, you may transform your body into your Chosen Weapon in a swirl of black smoke.

You can maintain your transformation for a total amount of hours equal to your Dexterity or Strength modifier, after which you revert back into your humanoid form.

While in weapon form, you are paralyzed and resistant to all damage except Psychic and Force damage. You may end this effect as a bonus action. Any actions or bonus actions granted by this race that requires being in weapon form can be used while paralyzed exclusively by being in weapon form.
Dark Contract. The bond between weapon and wielder is very important and must benefit both sides. Anyone wanting to wield you must agree to a contract with over 1 minute. You may have 1 contract with any creature at a time. While a creature has a contract with you and is wielding you, they become proficient with you, and they gain a +1 bonus to attack and damage rolls. You may increase this bonus to attack or damage rolls by 1 at 4th, 12th, and 19th level. Additionally, you may communicate with them telepathically, even if you would otherwise be unable to speak.
Hunger. At 5th level, You may devour a weapon over 1 minute, magic or not, and gain its abilities. You may transform into a devoured weapon as if it were your Chosen Weapon.
Dark Omen. Your race type is both Humanoid and Fiend
Languages. You can read and speak Common and one other language of your choice.
Subrace. You can choose between Soul of Battle, Soul of Nature, Arcane Soul, Soul of Death, Angel Soul, and Smith's Soul as your subrace.

Soul of Battle[edit]

Something about fighting just resonates with your core.
Ability Score Increase. Your Constitution score increases by 1.
Warrior of Spirit. Your familiarity with combat makes your soul appear over the shoulders of your wielder. As an action while you are completely transformed into your Chosen Weapon, you may make 1 attack with the same Chosen Weapon you are transformed into. This attack acts as a nonmagical version if the weapon is magical.

Soul of Nature[edit]

You love plants and nature, and most likely will for the rest of your life.
Ability Score Increase. Your Wisdom score increases by 1.
Greenthumb Soul. Your race type changes to Humanoid and Plant. Your Weapon Form cannot be made of metal or any other material that is not naturally grown. You are now considered a plant, and your skin become hard as wood. While you are not wearing armor or wielding a shield, your AC becomes 10 + your Dexterity + your Wisdom modifier. You are vulnerable to fire damage, even in weapon form.

You learn the shillelagh and druidcraft cantrips, and can cast Shillelagh on yourself at will even when in weapon form. When Shillelagh is active and you are used to attack, you can use your own Wisdom score as the attack modifier instead of your Wielder's.

Arcane Soul[edit]

You've studied magic so hard that it engraved itself into your soul.
Ability Score Increase. Your Wisdom score increases by 1.
Soul of Magic. Your race type changes to Humanoid and Fiend(Devil). As a weapon of the Arcane, you can be used as an Arcane focus by your wielder. When you deal damage to a creature using a weapon attack, any spell attack rolls you make against them have advantage until the end of your turn. As an action, you may create a visual illusion of yourself in either humanoid or weapon form within 30 ft. of you while in weapon form. You can see anything your illusion can. You can cast any spells via your illusion. You take any psychic damage received by your illusion. This lasts for 1 minute, or until you end this effect as a bonus action.

Any spells you know are also known by your Dark Contract holder. You learn the mage hand and prestidigitation cantrips. You may cast these spells while in weapon form.

Your spell save DC is 10 + your Wisdom modifier + your proficiency bonus
Spell attack modifier = your proficiency bonus + your Wisdom modifier

Soul of Death[edit]

You've embraced the entirety of your race and it has corrupted your soul.
Ability Score Increase. Your Charisma score increases by 1.
Soul of the Undead. As an action in weapon or humanoid form, any creature within 10 ft. of you that does not have a Dark Contract with you must make a DC of 8 + your Charisma modifier + your proficiency bonus. On a failure, they are frightened until the beginning of your next turn. You may use this a number of times equal to your Charisma modifier.

Additionally, your base weapon damage in weapon form becomes necrotic damage.

Angel Soul[edit]

Somehow you've fought against the evil within you and found a new light.
Ability Score Increase. Your Charisma score increases by 1.
Healing Soul. Your race type changes to Humanoid and Celestial. As an action while in weapon or humanoid form, any creature of your choice within 30 ft. of you regains 1d4 + your character level hit points. You may use this a number of times equal to your Charisma modifier, regaining all uses at the end of a long rest.

Additionally, your base weapon damage in weapon form becomes radiant damage.

Smith's Soul[edit]

Your body is strong enough to withstand being reforged by a blacksmith, even if it has disfigured you quite a bit.
Ability Score Increase. Your Constitution score increases by 1.
Soul of Revision. One of your weapon forms gains one weapon modification. One of your weapons gains 1 additional weapon modification at 4th, 12th, and 19th level.
Armored Soul. At 5th level, you can consume shields in the same way as you could a weapon, and you and your wielder gain a +1 bonus to your AC while in weapon form..

Suggested Characteristics[edit]

When creating a Demon Weapon character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I see omens in every event and action. The gods try to speak to us, we just need to listen.
2 I have a joke for every occasion, especially occasions where humor is inappropriate.
3 "Once something is lost it can never return"
4 I bluntly say what other people are hinting or hiding.
5 I think anyone who's nice to me is hiding evil intent.
6 I ask a lot of questions.
7 I can stare down a hellhound without flinching.
8 I'm haunted by memories of war. I can't get the images of violence out of my mind.
d6 Ideal
1 Charity. I always try to help those in need, no matter what the personal cost. (Good)
2 Change. We must help bring about the changes the gods are constantly working in the

world. (Chaotic)

3 Independence. I am a free spirit--no one tells me what to do. (Chaotic)
4 Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against

his or her teachings. (Any)

5 Creativity. The world is in need of new ideas and bold action. (Chaotic)
6 Honesty. Art should reflect the soul; it should come from within and reveal who we really

are. (Any)

d6 Bond
1 I owe a debt I can never repay to the person who took pity on me.
2 My honor is my life.
3 My life's work is a series of tomes related to a specific field of lore.
4 My house's alliance with another noble family must be sustained at all costs.
5 I pursue wealth to secure someone's love.
6 I protect those who cannot protect themselves.
d6 Flaw
1 I am inflexible in my thinking.
2 People who don't take care of themselves get what they deserve.
3 My hatred of my enemies is blind and unreasoning.
4 My pride will probably lead to my destruction
5 I overlook obvious solutions in favor of complicated ones.
6 Violence is my answer to almost any challenge.

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