Demon King (5e Class)

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Demon King[edit]

The Demon King a summoner of some sort they summon fiends from the fiery depths of the lower planes to wreak havoc on all those who oppose them,cruel and deadly they sit on the sidelines and only reveal themselves only when it suits them and long to become a ruler of one or all the nine hells. But this is not all they do they strike deals with the mortal races making them Warlocks and forever attuned to their Demon King.

Demon King Lore[edit]

What is a Demon King? What does he or she do? A Demon King is born having a Demonic Bloodline their power becomes known to them at the age of maturity most keep it secret and work as master minds to nefarious plans,some use their power to try and rule the lower planes,few become adventurer's that seek wonder and with demonic power do just that.And very few actually become a ruler of one of the nine hells. And the least of them gain servants to well serve them.

Creating a Demon King[edit]

When creating a Demon King, keep these things in mind. How did you come to know your powers, do any churches want you to kill you for being a demon, or where you branded a heretic for haveing demonic powers, and do you have a revenge in your heart from these people.

Quick Build

You can make a Demon King quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma . Second, choose the Hellborn background.

Class Features

As a Demon King you gain the following class features.

Hit Points

Hit Dice: 1d10 per Demon King level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon King level after 1st


Armor: Light, Medium, Heavy Armour
Weapons: all simple and Martial melee and ranged weapons.
Saving Throws: Strength and Charisma
Skills: choose any two from Deception, Insight, Intimidation, Investigation, Perception, Performance and Persuasion.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Long sword or (b) whip or (c) priests pack
  • (a) whip or (b) dagger or (c) adventure pack
  • (a) longbow and a 30 arrow quiver or (b) whip or (c) scholar pack
  • (a) longsword or (b) chain whip or (c) dungeon pack
  • (a) leather armor or (b) hide armor
  • If you are using starting wealth, you have 1d4x5 in funds.

Table: The Demon King

Level Proficiency
Features Cantrips Known Demons summoned Demonic Claw damage die
1st +2 Demonic Claws 0 0 1d4
2nd +2 Demonic Life,Limited Spellcasting 2 0 1d4
3rd +2 Demon King Archetype 2 0 1d4
4th +2 Ability Score Improvement 2 0 1d4
5th +3 Fiend Summoning,Dark Contract 2 1 + Charisma Modifier 1d6
6th +3 Demon Wings 3 1 + Charisma Modifier 1d6
7th +3 Demon King Archetype Feature 3 1 + Charisma Modifier 1d6
8th +3 Ability Score Improvement 3 1 + Charisma Modifier 1d6
9th +4 Patrons Blessing 3 2 + Charisma Modifier 1d6
10th +4 Minion Mastery 3 2 + Charisma Modifier 1d8
11th +4 Demon Wings Improvement 3 2 + Charisma Modifier 1d8
12th +4 Ability Score Improvement 3 2 + Charisma Modifier 1d8
13th +5 Warlock Whispers 3 3 + Charisma Modifier 1d8
14th +5 Demons Greater Gifts 3 3 + Charisma Modifier 1d8
15th +5 Summon Greater Fiend,Demon King Archetype Feature 4 3 + Charisma Modifier 1d10
16th +5 Ability Score Improvement 4 4 + Charisma Modifier 1d10
17th +6 Archetype Feature 4 4 + Charisma Modifier 1d10
18th +6 Summon Infernal Fiend 4 4 + Charisma Modifier 1d10
19th +6 Ability Score Improvement, Archetype Feature 4 4 + Charisma Modifier 1d12
20th +6 Unholy Champion 5 5 + Charisma Modifier 1d12

Demonic Claws[edit]

What makes a Demon King demonic is his influence,the amount of servants he has depends on the amount of strength in his claws strong enough to tear flesh to the bone.

At 1st level you have the signature weapon of being a demon- your claws. They deal necrotic damage equal to your current level on the table above. You are proficient with them and can make two claw attacks when you take the attack action on your turn.

Demonic Life[edit]

At 2nd level your demonic choice of living grants you limited immortality you live up to 10x your normal life span.

Limited Spellcasting[edit]

The true glimorings of your power still lay dormant but the small power you wield today will one day become strong.At 2nd level you learn two cantrips of your choice from the Warlock or the Sorcerer spell list.You learn more cantrips as you grow higher in this class.Consult the table above.

Demon King Archetype[edit]

At 3rd level, you chose a Demonic path Choose between The Demon of Lies and The Demon of Destruction both detailed at the end of the class description.Your choice grants you features at 3rd level and again at 7th, 15th, 19th and 20th level.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Demon Summoning[edit]

The power to summon fiend was a secret to all until now.At 5th level you can as an action perform a 10 minute ritual to summon one fiend creature with a CR equal is 1 or lower,once you use this feature you can't use it again until you complete a short or long rest the summoned fiend does whatever you tell it and has it's own initiative,it last untill you or your fiend dies. The table above shows you how many Demons you can have summoned.

Dark Contract[edit]

It is said to never strike a deal with a devil but what if you are the one makeing the deals.At 5th level you can strike deals with the mortal creatures of this land,the creature must be a humanoid creature whose size is medium or smaller if the target is willing and able they become a Warlock under your control.You can only have five Warlocks in your service at a time and gain two cantrips from the warlock spell list and its hitpoints equal half of yours and when you gain a level and roll for hitpoints you can intead give those hitpoints to your Warlocks.

Demon Wings[edit]

At 6th level you gain a pair of black and red wings. They are apart of you and give you a flying speed of 30 ft you can fly in heavy armour but your speed is halved.At 11th level your wings grow stronger and you gain an additional pair of wings which gives you a fly speed of 60 ft and wearing heavy armour does not impede your fly speed also whenever a creature attacks you,you can use your reaction to cover yourself with your wings granting you a +3 to your AC until the start if your next turn, if you are a race that all ready has wings, then you will have a flying speed of 90ft.

Patrons Blessing[edit]

As a Demon King you give gifts to those who pledge their service to you.At 9th level you and Warlocks gain four first level spells from the warlock or sourecer spell list and can cast them each once.When you regain use of these features when you finish a long rest.

Minion Mastery[edit]

At 10th level You may now summon creatures with a challenge rating one level higher than before. Your summoned creatures gain +5 to their initiative rolls and can use a bonus action to Hide or use the Help action.

Warlocks Whispers[edit]

As a Demon King you keep close track of your assets. at 13th level you can now telepathically converse with your warlocks as long as you are on the same plane of existence

Summon Greater Fiend[edit]

At 14th level you have learned to summon more powerful fiends from hell.As an action you can perform a 30 minute ritual to summon a more powerful fiend who's CR is 12 or lower unlike other fiends their power is too strong summoned fiends with a CR of 10 or higher return from where they came. The Demons summoned stay for only 1 day, then return to the abyss.

Demon Blessed Weapon[edit]

At 15th level you are blessed by a powerful demon, you can pick a specific weapon type and anytime you use that type of weapon you add the damage from your Demonic Claws.

Summon Infernal Fiend[edit]

Sometimes a fiend is so powerful that you need to use some of your own life to summon it but it is not wasted. At 18th level, you can perform a 1 hour ritual to summon a fiend whose CR 19 or lower. After you preform the ritual, you take 3d10 psychic damage. The summoned fiend is now forever attached to you and is loyal to only you. the summoned fiend last until it dies. Whenever you take damage above 40, you must make a DC 20 charisma saving throw, or you lose control of one demon of your choice.

Unholy Champion[edit]

at 20th level you may summon your Unholy Champion the sword to your septer you can now cast Summon Greater Daemon 10th-level conjuration Casting time: 48 hours Range: Self Components: V, S, M (a black sapphire, diamond, jacinth, and a ruby worth 5,000 gp each 4 virgin sacrifices, 6 dragon tallow candles, and a focal gem for the demon of choice, worth at least 50,000 gp) Duration: 666 years You summon a greater demon to wreak havoc those who oppose you . Lord of Change. Summon this demon by using a Star sapphire. Great Unclean One. Summon this demon by using a Emerald Bloodthirster Of Khorne. Summon this demon by using a Fire opal Keeper of Secrets. Summon this demon by using a Pink diamond

Demonic Archetype[edit]

Lord of Lies[edit]

Demonic Spellcasting

At 3rd level you gain access to some spells you choose 1 1st level spell from the Sorcerer spell list and can cast it at its lowest level once per day.when you reach 7th level you choose 1 2nd level spell. At 15th level you choose a 3rd level spell and and 20th you choose a 4th level spell.

Silver Tounge

At 7th level you gain advantage on Charisma checks and magically learn 3 new language's.

Sacrifice for Power

At 15th level You know the secrets of being more powerful than ever as an action you can sacrifice a fiend that you have summoned with to gain use of a 4th level spell slot.

Abyss Tosser

At 17th level you can cause a creature to experience absolute darkness. As an action you can choose a creature to make a Wisdom saving throw on a fail they take 10d12 psychic damage or half on a success.

Beguiling Presence

At 19th level you can charm creature with simple actions. As a bonus action you can choose one creature from any race. It must succeed on Charisma save DC 18 or fall under permanent charm, it will stay charmed to you until someone casts Wish spell to counter this. You can have up to five charmed creatures this way and they are loyal to fault, never questioning you.

Lord of Destruction[edit]

Chaotic Flame

At 3rd level you can use your action to summon a ball of flame it goes in a 30 feet line. Creatures in that line must make a dexterity saving throw or take 2d6 fire 7th level the damage is 4d8 at 15th level the damage is 6d12 and at 17th level creatures that are not immune to fire damage have disadvantage on the roll.

Demonic Resonance

At 7th level all your attacks count as magical for the purpose of overcoming resistance and immunity.

Infernal Wrath

At 15th level you can empower yourself to bring forth a Demon without conducting a ritual. As an action you summon a CR 5 or lower fiend it gains hitpoints equal to half of yours and its attacks deal an extra 3d6 fire damage.

Demonic Takeover

At 17th level you can take control over the undead and fiends alike. As an action you can choose up to 3 undead or fiends plus your Charisma modifier (minimum 1) those creatures make a charisma saving throw Dc 20 or permanently fall under your control.

Power of Destruction

At 19th level you can channel pure power of utter destruction, as an action you can in use this power like Produce Flame(17th level),Fireball, Scorching Ray, Firebolt(17th level), Flame Blade,Pillar of Flame, Fire Shield and Wall of Fire. These do Fire damage that negates Resistance and Immunity to it and this mass of flame like red and black power leaves nothing as it burns something or someone away.


Prerequisites. To qualify for multiclassing into the Demon King class, you must meet these prerequisites: 16 charisma or 16 strength

Proficiencies. When you multiclass into the Demon King class, you gain the following proficiencies: Demonic Claws

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