Deep One Behemoth (5e Creature)

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Deep One Behemoth[edit]

Huge monstrosity (deep one), neutral evil


Armor Class 17 (natural armour)
Hit Points 147 (14d12 + 56)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 16 (+3) 18 (+4) 10 (+0) 13 (+1) 8 (-1)

Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 11
Languages Deep One
Challenge 9 (5,000 XP)


Amphibious. The deep one can breathe air and water.

Aquatic. While in water, the deep one has advantage on attack rolls against any creature that doesn't have an innate swimming speed.

Siege Monster. The deep one deals double damage to objects and structures.

ACTIONS

Multiattack. The deep one makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) slashing damage.

Tentacles. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the deep one can't use its tentacles on another target.


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Behemoths are elite deep ones that have lived for centuries. While not as towering as Dagon or Hydra, they are more than twice as tall as the average deep one. The ranks of Hydra's inner circle are filled with behemoths.

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