Deep One (5e Creature)

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Deep One[edit]

Medium monstrosity (deep one), neutral evil

Armor Class 15 (natural armour)
Hit Points 26 (4d8 + 8)
Speed 30 ft., swim 40 ft.

16 (+3) 13 (+1) 15 (+2) 8 (-1) 12 (+1) 8 (-1)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Deep One
Challenge 1 (200 XP)

Amphibious. The deep one can breathe air and water.

Aquatic. While in water, the deep one has advantage on attack rolls against any creature that doesn't have an innate swimming speed.


Multiattack. The deep one makes two attacks with its claws. If both claws hit a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained and the deep one can't make claw attacks against other targets. When the deep one moves, any Medium or smaller target it is grappling moves with it.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.


Deep ones are scaled humanoids resembling a cross between frog and fish. They have huge staring eyes and webbed hands and feet. Deep ones live at the bottom of the ocean and worship ancient dark gods. Sometimes, deep ones come to the surface to trade. While deep ones look inhuman, they can produce offspring with humans and a few other humanoid races. Communities trading with deep ones have often made a pact with dark powers and have deep one hybrids among them.

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