Darmaseth (5e Creature)

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medium undead, neutral evil


Armor Class 25
Hit Points 750 (70d10+50)
Speed 60 ft


STR DEX CON INT WIS CHA
20 (+5) 22 (+6) 20 (+5) 30 (+10) 25 (+7) 20 (+5)

Damage Vulnerabilities radiant damage dealt from legendary weapons or artifacts
Damage Resistances fire, thunder, lightning, non-magical damage
Damage Immunities necrotic, poison, force, cold, bludgeoning
Condition Immunities poisoned, exhausted, unconscious, stunned, paralyzed, prone, charmed
Senses passive Perception 30, truesight 120 ft, blindsight 120 ft
Languages all, telepathy 120 ft
Challenge 30 (155,000 XP)


Feature Name. Feature description

ACTIONS

Staff of The Dead Kings. Ranged Weapon Attack: +30 to hit, reach 60 ft., one target. Hit: 55 (10d10) force damage + 55 (5d10) necrotic damage.

Raise Nightwalker. One creature within 240 ft of Darmaseth must succeed on a DC 30 Wisdom saving throw or be banished to the Negative Plane, switching places with a Nightwalker that obeys Darmaseth.

REACTIONS

Necrotic Revoke. Whenever a creature hits Darmaseth with a melee attack, the creature takes necrotic damage equal to the damage dealt to Darmaseth, bypassing resistances.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Raise Dead. Darmaseth casts True Resurrection.



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