Dark Spear (5e Equipment)
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Weapon (spear), legendary (requires attunement)
History: Dark Spear is a weapon created through the greed of mankind. Dark spear was created by harvesting the souls of those who died due to plagues, wars, and mass genocide of innocents. It seems to be made out of pure black energy. Even though Dark Spear is consider to be an evil force the first soul ever to be absorbed by Dark Spear is not and that is who speaks to the user. The first soul ever absorbed by dark spear was the creators 14 year old daughter. She was a larger than life person which could be why dark spear wanted her as it's first soul. Due to her nature she ended up becoming the essence of the spear.
Whenever the user of Dark Spear attacks a creature based on how many Hit points the creature has remaining determines how high the difficulty is. While below 50% of the creatures Hit Point Maximum the creature takes an additional d6 of slashing damage. If the user drops a creature to 0 Hit Points the creature needs to make a DC 15 Constitution save or have their soul taken by dark spear.
Dark spear when first acquired deals 1d6 slashing damage and 1d4 necrotic damage every 4 souls consumed by dark spear empowers Dark Spear increasing the damage die of the necrotic source. For example the first 4 would make the necrotic damage go from 1d4 to 1d6 then to d8 then to 2d6. If Dark spear consumes a particularly powerful soul based on GM's decision it may count as more than 1 soul. The necrotic die can be increased to a maximum of 2d6.
After the user attunes to Dark spear they may put it into another dimension (similar to that of a pact of he blade warlock) which the user can then use a Bonus Action to call forth the Dark Spear. Whenever the user falls unconscious they need to make a Constitution save DC 14 or their soul is sucked into the weapon as well. The wielder of Dark spear can as an action release an Aura of dark energy around them in a 30 ft radius. All creatures in the area must make a DC 15 Wisdom save or be paralyzed with fear at the overload of dark energy that has filled the area until the start of their next turn. This can be used twice a day.