Cursed Blade (5e Equipment)
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Weapon (any sword), rare (requires attunement)
This sword's fuller smolders with a dull light, typically red or green- while invoking its dread power, this baleful light briefly expands to eclipse the whole of the blade.
You gain +1 bonus to attack rolls and damage rolls with this magic weapon.
Curse Bringer: This weapon holds up to 10 charges, regaining 1 charge (up to its maximum) at dawn each day.
You may expend up to 5 of these Charges at any time as a Bonus Action in order to cast Hex at a Level equaling the number of Charges expended. Additionally, you may expend 3 or more Charges as part of making an Attack check with this weapon, to a maximum of 9; if that Attack is successful, in addition to dealing 1d6 additional necrotic damage per Charge expended, you may immediately cast Bestow Curse, at a Spell Level equal to the number of charges expended, upon any single target damaged by the attack (a Wisdom Saving Throw DC: 15 resists.)
Curse - Unstable Hexes: Whenever you expend any number of charges, after the effect resolves, you must roll a Wisdom Saving Throw (DC: 10 + the number of charges expended)- on a Failure, you incur 1d6 necrotic damage per Charge expended this way. You gain Advantage to this Saving Throw if you used the Bestow Curse function, and the target failed their own Saving Throw, or Disadvantage if you used the Bestow Curse function, and the target succeeded their own Saving Throw. Furthermore, if you fail this Saving Throw as part of expending the last remaining Charge of this weapon, the weapon itself destabilizes and unravels in a torrent of directionless curses, dealing you and all other units within 40 feet 6d6 psychic damage plus 6d6 necrotic damage. Targets aside from you get a Wisdom Saving Throw (DC: 15) to halve the damage- you simply take the full damage automatically, as the wielder. The blade then vanishes.
The red version of the cursed blade releasing its curse.