Corruptor (5e Creature)

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Large undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 20 ft., fly 30 ft. (hover)

15 (+2) 15 (+2) 19 (+4) 7 (-2) 12 (+1) 5 (-3)

Skills Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 90 ft., passive Perception 13
Challenge 4 (1,100 XP)

Undead Fortitude. If damage reduces the corruptor to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead.


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (1d20) poison damage on a failed save, or half as much damage on a successful one.

Spit. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one creature or two creatures that are within 5 feet of each other. Hit: 16 (3d10) acid damage, and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Like a cancer, the putrid creatures born from the eater of worlds mutate and grow into bigger, more deadly forms. A corruptor is a eater of souls which has grown to abnormally large proportions. They have multiple additional sets of serrated mandibles surrounding a mouth which discharges acid.

Undead Nature. A corruptor doesn't require air, food, drink, or sleep.

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