Convel (5e Race)

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Design Note: This class was designed with the Veatis (5e Campaign Setting) lore in mind.


Those convel, I've never seen anything like them. They fight and hunt with the ferocity of the wild as if the goddess of hunting was blessing them with each of their strikes, with one convel taking ten of the lizardfolk with them before falling ... and that only adds to the anger of the rest of the convel.
—a Stormpike commander after the battle of Hellshield Hill in a letter to King Betan Christofre

Physical Description[edit]

The convel are lupine humanoids bearing the same large, furry ears, short tails as those of their wild ancestors. Their faces are flat and human-like, but bear slightly larger fang-like canine teeth that may protrude out of their small mouths. Their bodies are tall and slim and covered with a tough skin that is usually covered in scars from battle with their foes, as well as each other. Their eyes come in a multitude of colors including, but not limited to: gold, blue, purple, green, and gray. Their hair and fur comes in shades of black brown and gray, as well as white.


After the first great war, when the gods of Veatis first rose to power, and the people were cleaning up the aftermath of the war, a band of seven of Venatrix's most powerful Venatores, one from each house, were hunting for a coven of powerful witches. The Venatores tracked the coven to a large cave, at which they were casting a dark ritual that would allow a great demon to ascend to the mortal plane. They walked dimly lit caves, following the sounds of demonic chanting. When the band finally reached the end of the cave, they looked down a colossal ravine packed with chanting cultist. Moments passed and then, with a booming battle-cry, the Venatores charged, leaping down the cliff edge with their weapons drawn. They fought vigorously as they made their way through the horde of robed witches and warlocks. What happened next is lost to time, but, when the rest of the Venatores arrived, the 7 were defeated and changed, showing marks of the curse of lycanthropy. When Venatrix herself arrived, although she couldn't remove the curse, she was able to change it. By binding their souls to the curse, she changed their body and their bloodline; each of the seven Venatores formed a new race. When the Venatores of Venatrix disbanded, the 7 cursed Venatores disappeared, taking their bloodlines with them.

The true origin of the convel is contested and shrouded in murk. But it is believed that convels began from one those 7 cursed Venatores. The convel earned a reputation of being powerful warriors and resourceful survivalists in the thick forests of their homelands. They are usually seen working with the humans of nearby towns as well as the wood elves who claim the same forests as their home. But tragedy strikes as the young race is highly sought after as slaves, pets and gladiators due to their physique. Many are taken from their homes to be sold around the world.


Most convel live in elven or human lands, usually within the forests and wilderness. They are often employed in these greater societies as soldiers and hunters. Those who live more withdrawn in their own communities usually focus on the powers lying in nature and the wild. They take on occupations as herbalists, shamans, and druids. Though the Venatores have been disbanded, convel do display practices nostalgic to that of the champions of Venatrix who protected the expanses of forests and natural grounds. Convel remain fond of hunting, as the Venatores were, following Venatrix, goddess of the hunt. They organize in hunting parties, usually under a chief who rules their villages. Their communities subsist off nature's bounty. Due to poaching of their kind, they have withdrawn further and deeper into wild territory to elude hunters. This sometimes puts them at odds with the territories of other races, however.

Convel Names[edit]

Convel are given names by their parents that take from Elvish or Common, with a wild sounding twist.

Male: Jarrigibald, Elsthawar, Kennbaringold, Lennivalth

Female: Gertrudina, Maeryl, Lionda, Diane'elth

Convel Traits[edit]

Humanoids with the ears tails and canines of a wolf, with strong loyalty to their friends
Ability Score Increase. Your Constitution score increases by 1.
Age. Convel can live to be 250 years old and mature around 14-15 years.
Alignment. Convel often stray near the neutral alignments, but you can find convel of all alignments.
Size. Convel average around 5 to 6 feet tall and weigh around 130 pounds. your size is Medium.
Speed. Your base walking speed is 30 feet.
Lupine Senses. You have advantage on Wisdom (Perception) checks that really on hearing or smell.
Huntress' Blessing. You are familiar with forests and grasslands, being adept at traveling and surviving in them. When you make an Intelligence (History) or Wisdom (Survival) check related to forest and grassland environment, you are considered proficient in the skill and you may double your proficiency bonus for the check. Additionally, you cannot become lost except by magical means.
Languages. You can speak, read, and write Common and Elvish.
Subrace. Choose from the lignakin, graukin, diruskin, and honokin subraces.


These convel are naturally bigger in muscle mass and stronger. Their teeth are also very large and many have golden eyes.

Ability Score Increase. Your Strength score increases by 2.
Intimidating howl. As an action, you can give a loud, menacing howl. Creatures 60 feet of you must attempt a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier. A creature automatically succeeds if it cannot hear or see you. On a failed save, the creature becomes frightened until the end of their next turn. On success, they become immune to this trait's effect for the next 24 hours. You must complete a short or long rest to use this trait again.
Borne Strength. You are incredibly powerful, more so than your subrace counterparts. You are proficient in the Athletics skill.


Graukin have smaller fangs than other convel and are generally more demure, with soft grey colored pelts.

Ability Score Increase. Your Intelligence score increases by 2.
Tribal Mana. You may be a bit less adapted for hardcore survival, but you are incredibly well attuned to magic energies. You know and can cast the detect magic spell once, without any material components. You must finish a long rest before using this spell via this trait again.
Magic Thinker. You are well read in the lores of magic. You are proficient in the Arcana skill.


Diruskin convel are very lithe and skinny, looking nearly emaciated that their muscles press thinly between their skin and bones. Their fur is of a darker hue and their eyes are somewhat luminescent.

Ability Score Increase. Your Dexterity score increases by 2.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Stalkers. You can attempt to Hide even when you are only lightly obscured.


These convel have very lush and full hair and fur. They are very charming and usually have conspicuous bright red hair and fur, like a fox.

Ability Score Increase. Your Charisma score increases by 2.
Wild Child. As an action, you may polymorph into a wolf as per the polymorph spell and back into your true form as a bonus action. If you are reduced to 0 hit points in this form you revert back into your true form. Any damage you take in your changed form is transferred over to your own hit points.

Random Height and Weight[edit]

5′ 0″ +1d12 130 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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