Convel (5e Race)
From D&D Wiki
|“||Those Convel, I've never seen anything like them. they fight and hunt with the ferocity of the wild as if the goddess of hunting was blessing them with each of their strikes, one Convel taking ten of the lizardfolk with them before falling and that only added to the anger of the rest of the convel||”|
|—a Stormpike commander after the battle of hellshield hill in a letter to King Betan Christofre|
The Convel are wolf-like humanoids bearing the same large, furry ears, short tails as those of their wild cousins, Their faces are flat and human-like but with slightly larger fang-like canine teeth, Their bodies are tall and slim and covered with a tough skin that is often covered in scars from battle with their foes, and each other. Their eyes come in a multitude of colors including but not limited to Gold, blue, purple, green, and gray. Their hair comes in shades of black brown and gray as well as white.
After the fist great war when the gods of Veatis first rose to power and were still trying to clean up the aftermath of the war, a band seven of Venatrix's most powerful Venatores, one from each house, were on the hunt for a coven of powerful witches. the Venatores tracked the coven to a large cave at with they were casting a dark ritual that would allow a great demon to ascend to the mortal plain. not being able to allow this to happen the members of the hunting band moved in. As they walked into the dimly light caves they fallowed the sounds of demonic chanting. when the band finally reached the end of the cave they looked down on a colossal ravine from a tall cliff, the ravine packed with chanting cultist. Moments pass then with a booming battle-cry, the Venatores charged, leaping down the cliffs edge with sword, daggers and bows. fight vigorously as they make there way through the horde of robed whiches and warlocks. what happened next is lost in time and kept secret, but by the time the rest of the Venatores arrived, the 7 were defeated and changed, showing marks of the bloodline curse of lycanthropy. When Venatrix herself arrives, all though she couldn't remove the curse, she could change it. Binding there souls to the curse, changing there body and there bloodline, each of the seven Venatores becoming a new race that will fallow there bloodline till the end of time. when the Venatores of Venatrix disbanded the 7 cursed Venatores diapered, taking there bloodlines with them.
No body knows for sure where the Convel or the other simuler races came from, but over time they have all proven themselves unique. The convel proving to be powerful warriers and resourceful survivalists in the thick forests of their homelands. working with the humans of nearby towns as well as the wood elves who clam the same forest as there home. But times pass as tragity strikes the young race when they became highly sought after as slaves, pets and gladiators due to there physic. causing them to be takin from there homes and sold alover the world.
Most Convel live in the Elvin and Human lands working as soldiers and hunters,many Convel have returned to the wilderness and are powerful druids and champions of Venatrix that would protect the woods.
Convel are given names that sound elven or common with a wild soundind twist.
Humanoids with the ears tails and canines of a wolf, with strong loyalty to their friends
Ability Score Increase. Convels add 1 to their Constitution.
Age. Convel can live to be 250 years and mature around 14-15 years
Alignment. Convel often stray near the neutral aliments. but you can find Convel of all alignments.
Size. Convel average around 5 to 6 feet tall and weight around 130lbs. your size is Medium.
Speed. Your base walking speed is 35
Keen hearing and smell. You has advantage on Perception checks that really on hearing or smell
Blessed by the huntress. You are familiar with forest and grassland and are adept at traveling and surviving in them. When you make an Intelligence or Wisdom check related to forest and grassland your proficiency bonus is doubled if you are using a skill that you're proficient in. Difficult terrain doesn't slow your group's travel. While traveling for an hour or more in these terrain, you gain the following benefits: Your group can't become lost except by magical means. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would.
Masterful hunters.. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Languages. You can speak, read, and write Common.
Subrace. Lignakin, Graukin, Diruskin, Honokin
Ability Score Increase. A Lignakin-Convel adds +2 to there Strength modifier and gain proficiency in Athletics or Intimidation.
Intimadating howl. you can use an action to howl loudly, causing each creature of your choice within 60ft of you to make a Wisdom saving throw with a DC of 6 + your proficiency bonus + your Charisma modifier. A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. you can only use this ability once a long or short rest
Ability Score Increase. A Graukin-Convel adds +2 to there Intelligence modifier and gain proficiency in Arcana or History.
Tirble Mana. you may add your half of you proficiency bonus (rounded down) to your rolls when casting spells in addition you may also cast detect magic and detect curse each of which you can cast once without expending a spell slot. You regain the ability to cast the spell in this way when you finish a long rest. Wisdom is your spell casting ability for these spells.
Ability Score Increase. A Diruskin-Convel adds +2 to there dexterity modifier and gain proficiency in Acrobatics or Stealth.
Stalkers. You can try to hide when you are lightly obscured from the creature from which you are hiding. in addition If you are hidden, you can move up to half your movment speed (rounded down) in the open without revealing yourself if you end the move in a position where you’re not clearly visible.
Ability Score Increase. A Honokin-Convel adds +2 to there Charisma modifier and gain proficiency in Insight or Nature.
Child of the wild. Starting at 1st level, you can use your action to magically assume the shape of a wolf. You can use this feature twice. You regain all expended uses when you finish a short or long rest. When the convel is in its wolf form your base speed becomes 50, you also gain the bite action but are unable to use any other attack until you return to convel form. If your hp becomes 0 or you are knocked unconscious then you return to your convel form [ Bite: Melee weapon attack: + your proficiency bonus to hit, reach 5 ft, one target. Hit: 1d6 + Strength mod piercing damage. this damage increases to 2d6 at 5th level, 3d6 at 10th level, and 4d6 at 15th level. ]