Console Patron Unit (5e Race)

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Design Note: This race may be better suited for a setting that is at least a little more advanced than standard D&D due to certain names, however it can be used with any setting that the DM allows. For anyone worried about names, they could consider using "celestial patron unit" for the race name and could rename the Hard Drive Divinity trait to something along the lines of Heightened Divinity Drive or even just Divinity.

Console Patron Unit[edit]

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Physical Description[edit]

When not transformed, a console patron unit can be surprisingly down to earth and amiable. Even more so than humans, a console patron unit could make an excellent friend.

A console patron unit (CPU for short) will have an appearance not too dissimilar from a human, though they'll generally look more youthful and appealing. Despite generally maintaining human appearances for the most part in their base forms, in uncommon cases a CPU can have a more odd coloration to their hair and eyes.

The most defining factor of a CPU, however, is their ability to transform into a "goddess form". In doing so, their physical appearance can change by large amounts, including their hair and eye colors, hair length, height, and even their figure. In a transformed state, a CPU will generally possess vibrant and eye-catching colors to their hair and eyes, and often these colors will be complimentary to each other, making them stand out that much more. A CPU can sometimes transform from their base form to their goddess form suddenly, which can be jarring for onlookers due to the drastic shift in appearance; if someone were to miss a CPU's transformation, they could easily mistake the CPU's base form and goddess form as two different people.


For a while, researchers had been baffled in the origins of these celestial entities, however with time and effort, it was eventually discovered how they come to be: for still unknown reasons, these rare beings are born arbitrarily through the random congregation of celestial energies. Research has been conducted into the purpose of this system, as it has also been proven that CPUs are capable of conceiving and birthing a healthy aasimar child, though current hypotheses are geared towards the knowledge that CPUs possess shockingly low fertility rates. Another extremely viable explanation is the as of yet inexplicable fact that all CPUs are female. Despite the believable basis for research, no progress has been made on proving any of these hypotheses. Attempts have also been made by researchers to artificially birth a CPU by forcibly gathering and condensing celestial energies together, but all attempts have so far failed, instead resulting in a strange crystalline object.


For CPUs, faith is almost literally a life or death matter by proxy. A CPU without faith is a CPU without much power. Faith is what sustains a CPU and gives them strength. For this reason, newer CPUs will frequently be found actively seeking adventurers in hopes of joining their company and making a name for themselves. Also due to this nature, despite their relative rarity, CPUs are natural leaders, and have an extremely high tendency to quickly rise among the political ranks of most societies. Furthermore, CPUs seem to be drawn towards each other at times, and though many will seem to butt heads due to their nature, CPUs actually have a high affinity for befriending one another.

CPU Candidates[edit]

When a CPU is born, they do not enter the world as a child or infant. Though they may take an appearance that looks more childlike, they are not completely incompetent at birth, though they are naive and relatively defenseless. This immature state a CPU is in when they are first born is known as a CPU Candidate. For the next 23 years, a CPU Candidate must do everything in their power to begin garnering faith for themselves to bolster their strength, eventually allowing them to face off against monsters without as much risk of death. Before garnering any faith, a CPU Candidate is so weak to the point that most monsters can overpower them with ease, including a handful of stray goblins. Many CPU Candidates die at the hands of monsters, or fail to gather enough faith before their 23rd birthday, the latter withering away and vanishing due to a lack of faith to sustain them. However, those who do survive their 23rd date of birth mature into full-fledged CPUs.

Console Patron Unit Names[edit]

All CPUs are female, though they oddly use a different name in their goddess form from their base form. In their base form, they'll use many different kinds of names, from Celestial names, to human names, to elf names; they use almost any names that seem to interest them, and will often even use unique names of their own, deriving them from colors of varying languages. As for their goddess form, a CPU will always name it the same way: they will use the color that is predominant within their goddess form, which is also often their favorite color, and then follow it with "Heart".

Female: Noire, Blanc, Vert, Scarlet, Sapphire

Goddess Form: Black Heart, White Heart, Purple Heart, Green Heart, Iris Heart, Red Heart, Orange Heart, Pink Heart, Cyan Heart

Console Patron Unit Traits[edit]

You are a down to earth being powered by faith; you mingle with the people to garner their respect and reverence.
Ability Score Increase. Your Intelligence and Charisma scores each increase by 1.
Age. A CPU Candidate matures into a CPU at the age of 23. A CPU can live for as long as ten thousand years before dying.
Alignment. CPUs lean heavily more towards good alignments, due to their reliance on faith, however evil CPUs have existed.
Size. CPUs have the same build as humans, though they are generally slimmer and they have sometimes been known to be shorter at times. Regardless, your size is Medium.
Speed. Your base walking speed is 30 feet.
Being of Faith. Your creature type is both humanoid and celestial. Additionally, you are proficient in the Religion skill.
Signature Weapon. You are proficient in one martial weapon of your choice. The chosen weapon becomes your "weapon of choice". Over the course of a short rest, you may perform a ritual with your weapon of choice, after which you become soul bound to that weapon. Once soul bound to it, you can't be disarmed of the weapon unless incapacitated. Additionally, you may summon or dismiss the weapon as a bonus action. You cannot be soul bound to more than one weapon at a time using this trait.
Hard Drive Divinity. Starting when you reach 5th level, you gain access to your goddess form. As a bonus action on your turn, you may activate Hard Drive Divinity (HDD for short) to transform into your goddess form. This transformation lasts for 1 minute, or until you are knocked unconscious. You may end the transformation early as a bonus action. While in this form, the damage die of your soul bound weapon becomes one size larger, your soul bound weapon's damage becomes magical if it wasn't already, your AC increases by 1, and you gain a flying speed equal to your walking speed; this flight is hovering flight. Once this transformation ends, you may not use this trait again until you finish a long rest.
Languages. You can speak, read, and write Common, Celestial, and one other language of your choice.
Subrace. You must choose a large-scope faction to be a member of, choosing from Planeptune, Lastation, Lowee, and Leanbox.

Planeptune Console Patron Unit[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Eccentric. You are proficient in the Performance skill.

Lastation Console Patron Unit[edit]

Ability Score Increase. Your Intelligence score further increases by 1.
Scrupulous. You are proficient in the Investigation skill.

Lowee Console Patron Unit[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Attentive. You are proficient in the Perception skill.

Leanbox Console Patron Unit[edit]

Ability Score Increase. Your Charisma score further increases by 1.
Charming. You are proficient in the Persuasion skill.

Random Height and Weight[edit]

4′ 6″ +2d10 77 lb. × (2d2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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