Comet Warrior (5e Creature)

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Comet Warrior[edit]

Medium aberration, chaotic good

Armor Class 15 (chain shirt)
Hit Points 45 (6d8 + 18)
Speed 35 ft., fly 10 ft. (hover)

17 (+3) 17 (+3) 17 (+3) 11 (+0) 16 (+3) 10 (+0)

Saving Throws Int +2, Wis +5
Skills Perception +5, Stealth +5
Damage Vulnerabilities lightning
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 15 ft., darkvision 60 ft., passive Perception 15
Languages Deep Speech and any 2 others
Challenge 3 (700 XP)

Rejuvenation. If a comet warrior is slain, it returns to life 1d10 days later on the Astral Plane, regardless of where it died. Only a wish spell may stop this trait from functioning.


Multiattack. The comet warrior makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used in two hands.

Frost Gauntlet (Recharge 6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) cold damage.

Mind Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (1d12 + 2) psychic damage.

Comet warriors are creatures from the Astral Plane, and the sworn enemies of the vortex hunters. They are very similar, though neither group will ever admit to it, as they war eternally. They wear white suits of armour detailed in dark blue and orange.

Aberrant Nature. A comet warrior doesn't require air, food, or drink.

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