Collar of Khorne (5e Equipment)

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Armor (plate), legendary (requires attunement)

Gifted by the Chaos God Khorne to his acolytes this armored collar is a massive slab of iron edged in brass with runes of protection and strength engraved in blood-red ink. The collar is bestowed upon a chosen champion who spills blood in the name of Chaos and provides a row of spikes upon which the recipient collects the skulls of their enemies. The collar is more than just a status symbol however and it provides a unique blessing to the user. Khorne's hatred for magic users is contained in the protective blessings of this armor.

While you wear this armor, you gain a +2 bonus to your AC and you have advantage on saving throws against spells and other magical effects. When you first attune to this armor, roll 2d6 and consult the Blessings of Khorne table and gain the corresponding properties, rerolling any property rolled more than once.

Blessings of Khorne Table
d6 Property
1 “No man can kill me, my strength in Chaos is unwavering unto death.” If you are reduced to 0 hit points, you may instead drop to 1 hit point. This effect may be used once, and the armor regains use of this effect at dawn.
2 “Chaos has gifted me with ultimate protection, I have an utter lack of fear of my puny enemies.” Whenever you take damage, you can use your reaction to gain resistance to one of the damage types that damaged you until the start of your next turn. This effect may be used once, and this armor regains use of this effect at dawn.
3 “Khorne has gifted me superior protection from the vile foe, I know no fear.” You are immune to the charmed and frightened conditions.
4 “Khorne’s trust in me grants me honor and courage, my enemy will recognize their defeat before I add them to my sacrifice to my dark master Khorne’s blessing.” You gain proficiency with the Intimidation skill and your Wisdom, Intelligence, and Charisma scores each increase by 1, to a maximum of 20.
5 “The power of the bloodthirster flows through me.” Your Strength, Dexterity and Constitution scores each increase by 1. Your maximum for those scores is now 21. You can use a bonus action on your turn to attempt to grapple a creature.
6 “My scorn for magic is unmatched.” If you would be affected by a spell or other magical effect, roll a d8. On a 1 to 7, you gain 8 temporary hit points. On an 8, you are unaffected, and you gain 8 temporary hit points.

Curse. This armor is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you gain a form of indefinite madness. Roll a d4 and consult the Madness of Khorne Table and gain the corresponding madness.

Madness of Khorne Table
d4 Flaw (lasts until cured)
1 "Whenever I kill my enemies, I coat myself and everything around me in their blood!"
2 "I must take the skulls from my enemies! If you try to stop me, I might take yours as well!"
3 "Everything must burn!"
4 "My greatest enemies are magic users! I must kill them first!"
5.00
(one vote)

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