Clone (4e Future Origin)

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Partially based on the Clone origin by Tony_Vargas at The Wizards Community

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You were developed in a vat, from the DNA of the strongest and smartest specimens. With speed-growth catalysts you reached maturity in but a few years, and your mind was programmed with the knowledge accrued by your progenitor.

Appearance: You look just like your progenitor, with the benefit of being at your physical and mental peak.

Clone Traits
Ability: Constitution
Power Source: Bio; +2 to Bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Insight checks.
Genetically Sanitized (Level 1): You gain a +1 bonus to Will, Reflex and Fortitude
Overcharge Control (Level 1): If you fail a Technique overcharge roll, you may choose to disable the Technique. The Technique has no further effect, including the effects of the failed overcharge. It cannot be used again until the end of your next extended rest.
Clone Critical (Level 2 or 6): When you score a critical hit, you can make a basic attack as a free action.

Clone Strike Clone Novice
Advanced self defense was part of your mandatory vat training.
At-Will Star.gif Bio, Weapon, Physical
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Constitution modifier + your level vs. AC
Hit: 1[W] + Constitution modifier + your level physical damage and you gain a +1 power bonus to AC and Reflex against the next attack that targets you before the start of your next turn.

Accrued Knowledge Clone Utility
Where your own experience falls short, your progenitor's expertise comes to light.
Encounter Star.gif Bio
Free Action Personal
Trigger: You make a skill roll or attack roll and dislike the result.
Effect: Roll 1d6 and add the result to your skill roll or attack roll, using the new result.

' Expert
' '
Attack: Constitution modifier + your level vs.

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