Choji, Young (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Choji Akimichi[edit]

Medium humanoid (Akimichi), lawful good


Armor Class 16 (Natural Armor)
Hit Points 52 (7d8 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 9 (-1) 10 (+0) 12 (+1)

Saving Throws Str +6, Con +6
Skills Animal Handling +6, Arcana +3, Athletics +6, Nature +2, Persuasion +4
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)


Chakra. Choji has 13 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Mighty Vigor. When Choji casts a jutsu, he may spend a number of hit points equal to half its total cost to use Strength as his jutsu casting ability instead of Intelligence (DC 14, +6). In other instances when his jutsu casting ability is referred to, he may spend 5 hit points to use Strength instead of Intelligence until the end of his next turn.

Storage. Choji can store an additional day and a half’s worth of food which can be consumed at will.

ACTIONS

Multiattack. Choji makes two unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Choji may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Transformation (1+ Chakra). Choji becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and he can not recreate a magical effect. Creatures must make a DC 12 Investigation check to realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Choji's movement speed doubles, and his movement does not provoke attacks of opportunity.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Choji can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Powerful Source (2 Chakra). As a free action, Choji may benefit from a shield without reducing his unarmored AC to 10 until the end of his next turn.

Mighty Fist (1 Chakra or Hit Point). When Choji makes an attack using Strength, he may spend 1 chakra or 1 hit point to deal half as much damage on a miss. This counts as a Strength saving throw for the sake of Brawn.

Major Food Consumption. Choji loses one day's worth of stored food and regains 5 chakra points. Choji cannot do so again until he finishes a long rest.

Minor Food Consumption. Choji loses half a day's worth of stored food and regains 2 chakra points. Choji cannot do so again until he finishes a short rest.

Calorie Control. Choji gains 1 level of exhaustion or loses 1 day's worth of food and regains 3 chakra points.

Partial Multi-Size (5 Chakra). Choji gains one of the following for 1 minute, and may only benefit from each effect once at a time:

  • Arms - His unarmed strikes a gain +10 feet of reach.
  • Legs - His movement speed gains +10 feet.
  • Torso - He gains a +1 bonus to Strength and Constitution saving throws.

Human Bullet Tank (3 Chakra). As an action or bonus while Choji's torso is effected by Partial Multi-Size, he gains the following for 1 minute:

  • He ignores difficult terrain.
  • He gains resistance to thunder damage and advantage against effects that do not work against deafend creatures.
  • When he hits a creatures with a melee attack, it must attempt a Strength saving throw, being knocked prone and moved 10 feet in a direction of his choice on a failure.

REACTIONS

Substitution (3+ Chakra). When Choji is hit by an attack and would take damage, he decreases the damage by 10 (1d10 + 5) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place, and he takes any remaining damage from that attack. Choji can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Choji_p1.png
[Source]

The youngest member of the Akimichi clan, Choji is the only child of the 15th clan head Choza. A kindhearted if clumsy boy, he had trouble making friends and mastering basic techniques in the Academy. However, during this time, he met Shikamaru Nara, another shinobi his age who would rather watch clouds than put up with the "drag" that was the other kids, becoming close friends. In the Academy, he and the other troublemakers, particularly Shikamaru, Naruto, and Kiba, cut classes, and made the classes they didn't cut a living hell for their teacher Iruka, cultivating their own unique abilities, in Choji's class his clan's Multi-Size hiden. Following his graduation, Choji, Shikamaru, and Ino were put on Team 10 under Asuma Sarutobi, forming the new generation of the legendary Ino-Shika-Cho Formation.

During the Chunin Exams, he relied on Ino and Shikamaru's skills to pass the written test, they in turn relied on his kind motivation to pass the final question. In the second round, despite being tasked with obtaining an opponent's scroll, the trio helped Sakura protect her injured teammates from a team of Sound shinobi. While unable to beat Zaku alone, he bought time for Sasuke to wake up, awakening his dark power to easily dislocate Zaku's arms. In the first half of the final round, Choji was regretfully pitted against Dosu, Zaku's team leader. While doing his best, he was quickly defeated, using the month between rounds to help train Shikamaru. Shortly after cheering on his comrade in his fight against Temari, but understanding why he conceded his match, Choji was put under a powerful genjutsu, missing the Hidden Sand Village's joint attack with the Hidden Sound Village on the Leaf.

Following Sasuke's defection after months of dedicated training, Choji was the first person Shikamaru approached to form a team to bring him back, and the one he was most adamant to have join.



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