Chocolich (5e Creature)

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Chocolich[edit]

I won't live forever, Charlie... And I don't want to try.
—Willy Wonka's lie

Medium undead, lawful evil


Armor Class 18 (Natural Armor)
Hit Points 676 (33d20 + 330)
Speed 30 feet


STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 16 (+3) 30 (+10) 30 (+10) 30 (+10)

Saving Throws Constitution +10, Intelligence +12, Wisdom +9, Charisma +12
Skills Arcana +18, History +12, Insight +9, Perception +9
Damage Resistances radiant, lightning, acid, fire
Damage Immunities bludgeoning, necrotic, thunder
Condition Immunities charmed, petrified
Senses passive Perception 20
Languages Common
Challenge 30 (155,000 XP)


Legendary Resistance (3/Day). If the chocolich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The chocolich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The chocolich does not use conventional means of spellslots, nor does he use conventional spells. Rather, he has a simple set of spells he can regenerate use of every turn by recharging. They are not leveled.

Cantrip(s) (at will)
  • Chocolate Squirt

Evocation
Casting time: 1 action
Range: 120 feet
Components: Somatic
Duration: Instantaneous
The chocolich sends a shot of liquid chocolate at a creature within range that it can see, making a ranged spell attack. On success, the creature is restrained by the chocolate cooling and encasing it in a thick shell. At the start of each of a restrained creature's turns, they can make a Strength saving throw. On a failure, they are considered to still be restrained in a casing of chocolate. On success, they burst out of the shell, free. The DC for this throw is equal to the chocolich's spell save DC.

  • Cane Tap

Evocation
Casting time: 1 action
Range:30 feet
Components: Somatic
Duration: Instantaneous
The chocolich makes a light tap with his cane onto the floor, laying down the law. All creatures within range take 40 (8d6+12) thunder or force damage, and must succeed a Wisdom saving throw or be stunned until the end of their next turn.

  • Taffy Stretch

Transmutation
Casting time: 1 action
Range: Self
Components: Somatic
Duration: 10 minutes, Concentration
For the duration of the spell, the chocolich makes all of space around his immediate area bend like pliable taffy. All attack rolls against the chocolich roll with disadvantage and deal half as much damage on a successful hit.

Spells
  • Jelly Bean Rain (Recharge 3-6)

Evocation
Casting time: 1 action
Range: 200 feet
Components: Vocal
Duration: Instantaneous
Using his amazing confectionary powers, the chocolich summons a rain of pelting jelly beans in massive tons in an area of his choice no bigger than a 200 foot cube. Creatures in range take 64 (5d20+12) bludgeoning damage and must succeed a Dexterity saving throw or be knocked prone by the deluge of candy.

  • Punishment Roulette (Recharge 2-6)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

  • Star Candy Crush (Recharge 4-6)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

  • Glass Elevator Escape (Once a day)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

  • Blueberry Maker (Recharge 4-6)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

  • Slick Coat (Recharge 2-6)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

  • Golden Ticket (Recharge 5-6)

Casting time: 1 action

Range: 120 feet

Components: Somatic

Duration: Instantaneous

Turn Resistance. The chocolich has advantage on saving throws against any effect that turns undead.

ACTIONS

Inexhaustible. The chocolich takes a big sigh, thinking about all the work he has cut out for him to discipline the naughty children of the world. After this contemplation, he regains all uses of his spells for the turn without needing to roll for recharge.

REACTIONS

Sarcasm. When attacked, the chocolich employs his witty tongue and throws a comment at his attacker. The attacker must succeed a DC20 Intelligence saving throw or be stunned by their own stupidity until the beginning of their next turn.

LEGENDARY ACTIONS

The Chocolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chocolich regains spent legendary actions at the start of its turn.

Flute. The chocolich calls up to 5 oompa loompas to his aid. They use the stat block of a goblin but are considered undead type.
Frightening Gaze (Costs 2 Actions). The chocolich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the chocolich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the chocolich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

The chocolich is a vindictive and powerful pseudo-spellcaster bent on making the lives of naughty children miserable. He is known to own a nightmare factory of sweets where children are lured in and usually eaten or killed by his horrific concoctions of monstrous confections and undead servants known as oompa-loompas. He was rumoredly once a kind man until he came to hate children after they defaced his factory. This grudge lived with him as he passed into lichdom and to this day he remains a cautionary tale for the kids who would not behave. His particular love of sweets led to a peculiar lichdom, as he does not use any of the conventional spells, making him unpredictable. He is supposedly courteous to children who have been good, but he still puts them through the wringer often. Those who pass his trials are sometimes given a reward based on their conduct. If they were just and true, they are free to go. Otherwise, doom awaits. As for what kind of trials and doom, he enjoys riddles and acting quite childish himself, like a certain famous candy maker. Unlike liches which show the test of time on themselves, the chocolich is a dapper dressed, skeletal gentleman in purple. His sunken eyes reflect what are said to lights of lost innocence from the children he has killed.

Secret of Undeath. The chocolich supposedly made a contract with Orcus through Moloch, performing gruesome rituals of child sacrifice to procure an eternity for himself where he might spend his days torturing naughty children.
Like a regular lich, he has a phylactery, which is said to be his dashing top hat, with the arcane binding sigils inscribed inside.

Children Sacrifices. The chocolich periodically feeds the souls of children to his phylactery to sustain the magic preserving its body and consciousness. He does this using the many subduing spells in his repertoire combined with his material resources to trap unsuspecting naughty children. After a target is rendered incapable of moving, the oompa-loompas take the target away into a part of his factory where their body and soul are stuffed into the phylactery. The chocolich must have his phylactery in the factory with him in the same plane for this to work. His phylactery can hold up to five creatures at a time, and a dispel magic cast as a 9th-level spell upon the phylactery releases any and all creature imprisoned within it. A creature imprisoned in the phylactery for 24 hours is consumed and destroyed utterly, whereupon nothing short of divine intervention can restore it to life.

Death and Restoration. The chocolich, unlike other liches that may be fearful for their destruction, dances with the possibility, as his phylactery is in plain sight. When his physical body is broken, he is often reported seen laughing as his hat is left behind. His phylactery is said to be capable of being inherited, turning its next wearer into the next chocolich. However, that hasn't happened yet, as no one's been able to both destroy his body and his phylactery.

Lonely Existence. The former candy maker is said to sometimes muse of his loneliness and despair seeing children behave badly. That is why he keeps his factory open, he says. Some say he still uses his living name, though few call him by it.

Undead Nature. The chocolich doesn't require air, food, drink, or sleep.

The Chocolich Factory

The chocolich retains ownership of the chocolate and candy factory he owned whilst alive. It now serves as his lair. What once was a place of joy and music for child entertainment is now filled with dread and necrotic energies.
The machinery and whimsy used to make revolutionary desserts now serve sinister purposes ranging from torture to outright massacring traps. His loyal undead oompa-loompas lurk behind the walls, ready to snatch children away. His fortress is well guarded in particular against those meddling adults.
If the chocolich is encountered in his own factory, his challenge rating is the same but he grants 300,000 XP upon defeat instead.

Lair Actions

On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the chocolich can't use the same effect two rounds in a row:

  • The chocolich's movement speed increases to 80 feet.
  • The chocolich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
  • The chocolich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the chocolich to the target. Whenever the chocolich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the chocolich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the chocolich or the target is no longer in the chocolich's lair.
  • The chocolich calls forth the spirits of creatures that died in its lair, or in this case, the oompa-loompas. These summons materialize and attack one creature that the chocolich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. The summons then scurry away to attack another time when called upon.



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