Chiriku (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Chiriku[edit]

Medium humanoid (human), lawful good


Armor Class 19 (Natural Armor)
Hit Points 120 (16d8 + 48)
Speed 65 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 16 (+3) 12 (+1) 11 (+0)

Saving Throws Dex +9, Int +8
Skills Acrobatics +9, Deception +5, Perception +6, Stealth +9
Senses passive Perception 16
Languages Common
Challenge 14 (11,500 XP)


Chakra. Chiriku has 38 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Chiriku is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Chiriku can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Chiriku makes three unarmed strike, one-handed spear, or two-handed spear attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.

One-Handed Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Two-Handed Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Welcoming Approach: Thousand-Armed Murder (9 Chakra). As a bonus action, Chiriku creates an angelic, thousand-armed being from his chakra. Until the beginning of his next turn, when he takes the attack action, he can not make ranged or weapon attacks, but his unarmed strikes gain an additional 15 feet of reach and he may attack 3 additional times.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Chiriku makes two unarmed strikes

Leaf Gust (8 Chakra). Chiriku makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (2 Chakra). Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Chiriku's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, the jonin gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Chikaku casts this Jutsu while submerged in a liquid, the Jutsu carries them to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Summoning Jutsu (10 Chakra). Chiriku summons a Rashōmon within 5 ft. of him.

Destruction of Evil Seal (1 Chakra). One creature within 15 ft. loses 1 special chakra point of Chiriku's choice.

REACTIONS

Substitution (3+ Chakra). When Chiriku is hit by an attack and would take damage, he decreases the damage by 19 (1d10 + 14) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Chiriku can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Chiriku.png
[Source].

Once simply a talented monk from the Land of Fire's Fire Temple, Chiriku was hand picked by the Fire Daimyo to join the legendary Twelve Guardian Ninja, his personal guard. However, after many years of service, his duty became radical fervor for many of his comrades, who attempted to overthrow the Third Hokage. Forming their own anti-rebellion group lead by Asuma alongside Kitane, Nauma, Seito, and Tou, the resulting battle carried many deaths within the organization, leading to its dissolution. After his master's death, Chiriku was made Head Monk of the Fire Temple, where he oversaw Sora's training. However, as Sora's power became more than the monastery could control, he entrusted his pupil to Team Yamato, who had a member with markedly similar powers, under the guise of temporarily replacing an injured Sai. However, between being jonin-level in strength, and having been a prominent member of two powerful organizations within the Land of Fire, he had built of a significant bounty: 30 million ryo. When Hidan and Kakuzu came to cash out on his bounty, he put up a valiant effort at the gate, but was ultimately killed.


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