Chattur (5e Race)

From D&D Wiki

Jump to: navigation, search

Chattur[edit]

Do NOT harm a hair on that thing!!
—Space Captain Andermack

Physical Description[edit]

Chatturs are tiny humanoids that exhibit the trait of small monkeys and rodents. They are slender and quick. They have very dexterous front paws that are equipped with claw-like claw-tipped fingers and an opposable thumb. They have a wide face and wide eyes that stare with an innocent look that many humans find appealing. They also have a mask like that of a racoon on their face that has given them the name of "Space Bandits".

Chattur.gif

History[edit]

Chattur are one of the many non indigenous races of space. They are condemned to living in spacefaring craft, as their origin is believed to have been destroyed in some cataclysmic event. Their tribes and warrens dot the universe, particularly in spacecraft, where they usually stow away and create their own little living space in. They have an amazing sixth sense for survival, so having one on a ship has historically been used as an indicator that a ship is in good hands. As such, they are usually tolerated like the annoying animals they are in a hold. When a chattur is seen leaving a shtp, however, that is an omen of disaster to befall the craft. This survival instinct is believed to have tided the chattur over from the extinction they faced back on their origin planet. As they have no place to truly call home, they make their homes just about everywhere, from ships, to planets or even passing asteroids.

Society[edit]

Chatturs live in small family groups, living as scavengers in cities and as stowaways on ships. They are so good at sneaking that groups can live on a ship for years without being discovered. They are not fond of large groups, so young adult pairs routinely leave to form their own groups. A group will have a patriarch or matriarch who has often advanced as a rogue. They fight only when their nests or such is threatened, and have little desire other than to feed themselves, breed, and live life. They adapt to new climate and food with ease. Chatturs hate wrybacks and will set traps to capture and kill them.

Chattur Names[edit]

Chatturs like the lilting sounds of the Sylvan tongue.

Male: Tidurmerun, Aelost, Rinsaonan, Cilglad
Female: Erurwen, Miriel, Raiwen, Laermana

Chattur Traits[edit]

Design Note: This race uses the Tiny Player Characters (5e Variant Rule).

A spacefaring race that resembles a small monkey or rodent. They are known as "space bandits".
Ability Score Increase. Your Dexterity increases by 2 and your Wisdom increases by 1.
Age. Chatturs mature at 10 years and reach old age at 50 years.
Alignment. Chattur are good-natured and tend towards neutral good.
Size. Chattur have an average height of 2 feet and weigh about 20 lbs. Your size is Tiny.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slinky. You are proficient with the Stealth skill.
Dexterous Climber. You have a climbing speed of 25 feet and use Dexterity for any check involving climbing.
Monkey Grip. You can wield weapons as though you were a Small creature.
Languages. You can speak, read and write Common and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
1′ 7″ +2d4 17 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



Back to Main Page5e HomebrewRaces

Back to Main Page5e HomebrewSpelljammer (5e Campaign Setting)Races

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors