Celaena (5e Equipment)

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Weapon (rapier), legendary (requires attunement by any race but dwarves, gnomes, or bugbears.)

Celaena is an elegantly crafted rapier with an extremely sharpened point, which makes the sword's base damage 1d10 piercing. Though its light metallic blue color may not give it away easily, the blade of the rapier is made out of silver. The guard of Celaena is ornately designed to look like thorny vines, and the hilt is made of iron. The pommel is made of the same material as the blade, and is carved in the shape of a rose. The weapon also gets a +2 to attack and damage rolls.

Rougish Speed. Whenever you attack with Celaena, you may make an extra attack as part of your attack action. In addition, your base movement speed increases by 10 feet.

Burning Blade. When you attack with Celaena, you may use your bonus action to speak the command word at the base of her blade. If you do, the attack does an extra 1d8 fire damage.

Deft Escape. When hit by an attack, you may use your reaction to make an Acrobatics check, the DC of which is equal to the enemy's attack roll. If you succeed, you take only half damage (or none if you roll a critical), and move 5 ft. away from your attacker in whatever direction is open. If no direction is open, you take the disengage action as a free action. You may use this feature 3 times a day, and the uses recharge every day at dawn.

Spirit of the Flames. You may use your entire turn (action, movement action, and bonus action) to speak a command word that only Celaena knows, which allows you to burn your hand on the pommel of the weapon, which causes you to take 10d4 fire damage. When you do, choose a space within 20 feet of you. At the start of your next turn, Celaena's Spirit appears in that space. She can be easily described as a 5'7", ethereal-looking, high elf woman with shoulder-length, messy black hair. She acts on your initiative, and you control her turn. Her AC is 18, she is a 17th level Assassin Archetype Rogue with 82 hit points, and her ability scores are as follows. Str: 6 (-2), Dex: 22 (+6), Con: 10 (+0), Int 17 (+3), Wis: 21 (+5), Cha: 24 (+7). She has the Crossbow Expert and Mobile feats, and wields a rapier (+12 to hit, 2d8+6 fire damage) and a hand crossbow (+12 to hit, 2d6+6 fire damage). Celaena's Spirit is able to use the Rougish Speed and Deft Escape abilities on the weapon, and her target for the Assassin Archetype's Death Strike ability doesn't have to be surprised as long as she has advantage on the attack roll. If Celaena's Spirit is killed, all creatures within a 10-foot-radius sphere centered on her must make a DC 17 Dex saving throw or take 4d10 fire damage, taking half damage on a successful save. Celaena's Spirit also has Ethereal Sight and Incorporeal Movement (see Ghost Stats for more information), as well as resistance to fire damage and non-magical bludgeoning, piercing, and slashing damage. Celaena stays for 1d20 minutes or until she is killed, at which point she retreats back into the rapier. After she does, you cannot use this feature again for 1d3 days, and Celaena will not speak for the next 1d20 hours, during which time, you cannot benefit from any of this item's features except Rougish Speed.





Sentience. Celaena is a chaotic good sentient weapon. Intelligence 17 (+3), Wisdom 21 (+5), Charisma 24 (+7). Celaena has darkvision and hearing with a range of 60 ft. She can speak Common, Elvish, and Abyssal, as well as any languages her wielder knows. She can also communicate telepathically with her wielder.
Personality. Celaena tends not to speak much, to her wielder or otherwise. However, if asked a question, she tends to answer honestly. If asked about her past, she says that she used to be an elven woman, a bounty hunter in Baldur's Gate. Everything was normal until she was following one of her targets through the forest. As she followed him, the air began to fill with mist. She kept going, and the mist got thicker and thicker, until she was staring at a wall of white. Eventually, it cleared, and she found herself in a strange land. She fell in with a pair of assassins, who taught her about that land, the land of Barovia. After a while, the trio was given a contract to kill a group of adventurers who opposed the land's vampire lord, Strahd Von Zarovich. The contract, which was given to them by Strahd's supporters, the Vistani, promised them payment of 10,000gp, and property in one of Barovia's major cities. After travelling with them for a while, gaining confidences and information, they made their attempt. However, though they made a valiant effort, all three of them were killed. Celaena doesn't know what happened after that, but she will say that she despises her lack of willpower, saying that she should have attacked the rest of the trio, that she didn't want anything more than to escape Barovia. Regardless, the next thing she remembers is regaining her awareness in the hand of a female drow wizard. Somehow, she was back in Faerun. She has changed hands multiple times, but refuses to be attuned to a dwarf, gnome, or bugbear, as they all remind her of the targets of that fateful contract. She will also often remind her wielder of the benefits of a stealthy approach to most situations and commend them for cleanly executed kills. Also, if the wielder kills an innocent person or demonstrates a lack of willpower, there will be a conflict with her wielder at the next dawn.


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