Cause Disease (4e Ritual)
From D&D Wiki
The subject within the circle is inflicted with a disease of your choosing.
|Level:||6||Component Cost:||150 gp|
|Category:||Creation||Market Price:||360 gp|
|Time:||10 minutes||Key Skill:||Heal|
The Cause Disease ritual causes the target of the ritual to become infected with a disease of the caster's choice, at stage 1. It can only cause diseases that the caster is familiar with.
This ritual is physically taxing to the caster; it can even kill him or her. Upon completing this ritual, make a Heal Check, using the disease's level as a penalty to this check. The result indicates the amount of damage the caster takes. Assuming the caster survives, this damage can be healed normally.
|Heal Check Result||Effect on Caster|
|0 or lower||Death|
|1-9||Damage equal to the target's maximum hit points|
|10-19||Damage equal to one-half the target's maximum hit points|
|20-19||Damage equal to one-quarter of the targets maximum hit points (their surge value).|
|30 or higher||No damage|