Category:Western

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Description[edit]

The weapons shown here were specifically created for a Wild West style gameplay. While most of the items here are firearms, all of them represent the rise of industry and the chaos of the West.

Item costs here vary greatly from SRD item pricing. With some historical accuracy in mind, 1 sp roughly equates to 1 USD around the year 1860.

Table: Weapons[edit]
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment1 Weight2 Type3
Unarmed Attacks
Knuckles, brass 1 gp 1d3 1d4 19-20/×2 1 lb. Bludgeoning
Unarmed strike 1d24 1d34 ×2 Bludgeoning
Light Melee Weapons
Knife 8 sp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Knife, bowie 15 sp 1d3 1d4 18–20/×2 2 lb. Slashing
Bayonet5 6 5 sp 1d3 1d4 ×2 1 lb. Piercing
Ranged Weapons
Revolver 2 gp 1d4 1d6 19–20/×2 50 ft. 2 lb. Piercing
Bullets, pistol (50) 1 gp 2 lb.
Rifle, musket 2 gp 1d6 1d8 19–20/×2 100 ft. 9 lb. Piercing
Bullets, rifle (8) 5 sp 1/2 lb.
Rifle, heavy musket 8 gp 1d8 1d12 ×2 160 ft. 12 lb. Piercing
Bullets, heavy (8) 2 gp 1 lb.
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment1 Weight2 Type3
Light Melee Weapons
Tomahawk 8 gp 1d4 1d6 ×2 10 ft. 2 lb. Slashing
Pistol Blade6 1 gp 1d3 1d4 ×2 1 lb. Piercing
One-Handed Melee Weapons
Saber 3 gp 1d4 1d6 19–20/×2 3 lb. Slashing
Rapier 10 gp 1d4 1d6 18–20/×2 2 lb. Piercing
Sword, Lead cutter 2 gp 1d4 1d6 ×3 4 lb. Slashing
Ranged Weapons
Pistol, heavy 4 gp 1d6 1d8 ×2 75 ft. 2 lb. Piercing
Bullets, heavy (8) 2 gp 1 lb.
Rifle, carbine 6 gp 1d4 1d6 ×2 80 ft. 8 lb. Piercing
Bullets, rifle (8) 5 sp 1/2 lb.
Rifle, repeater 10 gp 1d6 1d8 ×2 100 ft. 10 lb. Piercing
Bullets, rifle (8) 5 sp 1/2 lb.
Shotgun 6 gp 1d6 1d8 18–20/×2 30 ft. 8 lb. Piercing
Shells, shot (25) 5 gp 1 lb.
Shotgun, shortened doubled barreled7 1d6/1d6 1d8/1d8 19–20/×2 20 ft. 10 lb. Piercing
Shells, shot (25) 5 gp 1 lb.
Shotgun, doubled barreled7 15 gp 1d4/1d4 1d6/1d6 18–20/×2 30 ft. 10 lb. Piercing
Shells, shot (25) 5 gp 1 lb.
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment1 Weight2 Type3
Light Melee Weapons
Assassination blade, hidden 1d3 1d4 ×4 1 lb. Piercing
Gauntlet, punching 1d8 ×2 1 lb. Bludgeoning
One-Handed Melee Weapons
Sword, pistol7 1d6/1d3 1d8/1d4 ×2 5 lb. Slashing/piercing
Bullets, pistol (50) 1 gp 2 lb.
Ranged Weapons
Rifle, heavy repeater 1d8 1d12 ×2 160 ft. 13 lb. Piercing
Bullets, heavy (8) 5 sp 1/2 lb.
Shotgun, revolving 40 gp 1d6 1d8 19–20/×2 30 ft. 8 lb. Piercing
Shells, shot (25) 5 gp 1 lb.
Shotgun, revolving double barreled7 1d6/1d6 19–20/×2 30 ft. 10 lb. Piercing
Shells, shot (25) 5 gp 1 lb.
Artillery Cost Dmg (S) Dmg (M) Critical Range Increment1 Weight Type3
Cannon shot
Cannonball, 6-pounder 5 sp 4d6/10d6 6 lb.
Cannonball, 12-pounder 1 gp 8d6/20d6 12 lb.
Cannonball, 24-pounder 2 gp 14d6/36d6 24 lb.
Canister, 6-pounder 2 gp 2d6 6 lb.
Canister, 12-pounder 4 gp 3d6 9 lb.
Canister, 24-pounder 8 gp 5d6 19 lb.
Shell, 12-pounder 5 gp 10d6 9 lb.
Shell, 24-pounder 10 gp 18d6 19 lb.
Powder charge
Charge, light 2 sp 1 lb.
Charge, heavy 4 sp 2 lb.
Cannon
Cannon, light 50 gp 300 yd. 880 lb. Special
Cannon, medium 80 gp 250 yd. 1,000 lb. Special
Cannon, heavy 120 gp 200 yd. 1,300 lb. Special
Gatling gun 150 gp 150 ft. 170 lb. Piercing
Bullets, rifle (8) 5 sp 1/2 lb.
Carriage
Small 15 gp 200 lb.
Medium 20 gp 900 lb.
Large 40 gp 1,150 lb.
  1. The maximum range for projectile ranged weapons is five times as far as the range increment. Firing twice the range increment adds a -2 to hit, three times a -4, four times a -8, and five times a -16.
  2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  3. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  4. The weapon deals nonlethal damage rather than lethal damage.
  5. Reach weapon.
  6. Attached weapon.
  7. Double weapon.
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