Shotgun, Revolving Western (3.5e Equipment)

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Shotgun, Revolving Western
Exotic Two-Handed Projectile
Critical: 18-20/×2
Range Increment: 25 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine 1
Diminutive 1
Tiny 1
Small 200 gp 2
Medium 200 gp 1d8 10 lb. 5
Large 10
Huge 20
Gargantuan 40
Colossal 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Description[edit]

A western revolving shotgun has a loop lever below the handle, which in order to cycle the drum is pushed away towards the barrel, then pulled back to the handle. Priming the gun takes a move action. The revolving shotgun is primed by pulling back the hammer on the top of the gun. The revolving shotgun has a drum which allows it to fire 6 times as a standard action without reloading. The revolving shotgun fires in a cone 25 ft long by 10 ft wide; damage applies to all targets not obscured in that cone. Reloading a shotgun takes 6 shotgun shells, is a full-round action, and provokes attacks of opportunity.

If a revolving shotgun is fired at a target beyond 25 ft, not only do the default penalties apply, but the damage is reduced to 1d4 due to the distance reducing the number of hits.

Enhancements[edit]

Note: Adamantine revolving western shotguns do not gain the hardness bypass listed below.

Western Shotgun Material Enhancements
Material Average Masterwork1 Hardness hp Special
Steel 200 gp 500 gp 10 5
Adamantine 3,200 gp 20 6 Bypass hardness less than 20
Deep Crystal 1,200 gp 10 15 Psionic
Mundane Crystal 500 gp 8 12 No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold n/a n/a n/a n/a
Mithral 5,200 gp 15 5 1/2 weight
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.

See Also[edit]



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