Rifle, Western (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Musket Rifle
Simple Two-Handed Projectile
Critical: 19-20/×2
Range Increment: 100 ft.
Ammunition: Bullets, Rifle
Type: Piercing
Hardness: 10
Size Cost Damage Weight1 Rarity2 hp
Fine * * * 1
Diminutive * * * 1
Tiny * * * 1
Small $ 40 1d6 4-1/2 lb. Rare 2
Medium $ 20 1d8 9 lb. Common 5
Large 10
Huge * * * 20
Gargantuan * * * 40
Colossal * * * 80
  1. The SRD only gives a means to determine weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.
  2. Any sizes lower than Small or greater than Large are too rare to find and must be crafted.

Description[edit]

You fire a rifle by priming the hammer and pulling the trigger. You can cock or decock a rifle as a free action. Loading a rifle is a full-round action that provokes attacks of opportunity.

Normally, operating a rifle requires two hands; However, you can shoot, but not load, a rifle with one hand at a –4 penalty on attack rolls. You can shoot a rifle with each hand, but you take a penalty on attack rolls as if attacking with two weapons. This penalty is cumulative with the penalty for one-handed firing.

The maximum range for a rifle is five times as far as the range increment. Firing twice the range increment adds a -2 to hit, three times a -4, four times a -8, and five times a -16.

Enhancements[edit]

Musket Rifle Material Enhancements
Material Average Masterwork1 Exquisite2 Rarity Hardness hp Special
Average Masterwork
Steel $ 20 $ 220 $ 1020 Common Uncommon 10 5
Silver n/a n/a n/a n/a n/a
Gold n/a n/a n/a n/a n/a
Obsidian n/a n/a n/a n/a n/a n/a n/a
Agate n/a n/a n/a n/a n/a
Spirit Stone n/a n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. Exquisite weapons cannot be found anywhere. They must be crafted.

See Also[edit]



Back to Main Page3.5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: