Bullet Kin (5e Race)
From D&D Wiki
This is for a modern setting or one with many guns.
The body of a bullet with two dot eyes with a small mouth that takes up 75% of the creature. Its small arms and legs makes them useless for anything more than walking and shooting a gun.
They are creatures made in a dark dungeon; a pointless goon used to kill anyone that explores with very little will of their own.
They are nothing more than minions; the only sort of society they have is serving their master.
Bullet Kin Names
Due to them having no care put into their creation, the only name they are likely to just have names like bullet.
Bullet Kin Traits
Ability Score Increase. +3 Intelligence -3 Strength because they are bullets and they are small limbed.
Age. due to them being bullets they don't really age only rust after a long time
Alignment. mainly neutral some can be more aggressive and be neutral evil
Size. these things are tiny and light they are about 1 and a half feet in height
Speed. Your base walking speed is 20 feet.
Metal bod. anytime they walk they make a slight clinking sound other than being really annoying pretty much anyone in a 20 foot radius can hear it
Gun Nut. They love guns and can identify and kind with ease and use them effectively and depending on the gun making their hit chance with any gun +2
FIRE!!!!. depending on the type of bullet they will shoot themselves at enemies hurting themselfs for 1 d6 but hurting the enemy for 2 d10 this can be used once per day
No Anatomy. they need no food or water they cant bleed and they cant be poisoned
Timidness. they are easily scared and get nervous if hey talk to new people their first instinct is to run during encounters or seeing someone that's not their masters or one of their own
Bullet Force. never runs out of ammo yay
Languages. Bulletish plus one of your choice
Ability Score Increase. +2 to Strength
FIRE THE SHOTTY!. this works only with shotguns and they hurt themselves for 2 d6 but do 4d10 damage only once perday
Random Height and Weight
|1′ 6″||+2||40 lb.||× (4) lb.|
*Height = base height + height modifier