Brew Archpotion (3.5e Feat)
From D&D Wiki
Brew Archpotion [Item Creation]
- Base Price = (Spells' levels added together x Caster’s level x 100 gp) + Any specific material components.
- Duration = The lowest duration of the spells infused at caster level x Number of spells infused.
- EXP Cost = 1/25 Base Price.
- GP Cost = 1/2 Base Price for materials used in the potions production.
- Shelf Life = 1 year / Total number of spells.
Example: Golognorg (made by a 15th level Spell Caster)
- Spells Infused:
- Base Price = (2+2+2+3) x 15th level x 100 gp = 13,500 gp.
- Duration = 15 rounds x 4 spells infused = 60 Rounds = 6 Minutes.
- EXP Cost = 1/25(13,500) = 540 EXP.
- GP Cost = 1/2(13,500) = 6,750 gp to make.
- Shelf Life = 1 year / (4 spells) = 3 months.
Shelf Life: Archpotions have a limited shelf life. Divide 1 year by the total number of spells infused to determine its safe shelf life (with a minimum of 2 months). Archpotions that exceed their shelf life have a chance of going bad. There is a 10% chance per spell infused that after its shelf life date, the archpotion goes bad and instead has a different effect. Though it is the DMs decision, common expiration effects include:
- 1: No Effect: The potion does nothing, though it still detects as magical.
- 2: Nausea: The drinker becomes nauseous for the duration of the potion.
- 3: Reverse Effects: The potion does the opposite for one or several of its component spells.
- 4: Spell Resistance: The potion grants spell resistance at the brewer's caster level.
- 5: baleful polymorph: The drinker is transformed into a toad or other diminutive creature.
- 6: teleport: The drinker is transported, no save, to a location they had visited in the last 24 hours.