Bread Chef (5e Class)

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Chef of Bread[edit]

Whether behind the countertop in a quaint village or in the front lines of battle serving soldiers, Chefs come from many woks of life. Chefss focus on cooking the best food possible, referring to their practice as an art, rather than just making another meal to survive. While many prefer to master the culinary arts through intensive studies of books, some Chefss aren't afraid to adventure outwards into the great unknown, to pursue the ultimate ingredients. Either way, Chefs are masters of improvisation and shouldn't be taken for fools, neither in battle, nor in conversation.

Creating a Chef[edit]

Becoming a Chef isn't a light feat. It takes years of studies and experimentation to learn even the basics of bread, and even then it takes some innate ability to truly understand the art. What got you into bread? Was it perhaps a family tradition, or a newfangled love of bread? Did passion drive you, or was it the dry tasteless bread most have grown to expect that drove you to pursue the mastery of the Chef? You should keep this all in mind when creating your character.

Class Features

As a Cuisinier you gain the following class features.

Hit Points

Hit Dice: 1d10 per Cuisinier level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Cuisinier level after 1st

Proficiencies

Armor: Light
Weapons: Simple weapons, Tridents, Scimitars.
Tools: Brewer's supplies and Cook's utensils
Saving Throws: Constitution and Intelligence
Skills: Choose two from History, Persuasion, Intimidate, Deception, Insight, Medicine, Perception, Nature, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Trident and a Dagger or (b) Two Simple Weapons
  • (a) Explorer's Pack or (b) Scholars Pack
  • Cook's Utensils, a Chef's satchel, a copy of your personal cookbook, and a chef's uniform

Table: The Cuisinier

Level Proficiency
Bonus
SD Features
1st +2 30 Signature Dish, Tool Master
2nd +2 40 Natural Intuition
3rd +2 40 Taste Archetype
4th +2 50 Ability Score Improvement
5th +3 50 Thick Skinned, Extra Attack
6th +3 60 Archetype Feature
7th +3 60 Language Barrier
8th +3 70 Ability Score Improvement
9th +4 70 Crafty
10th +4 80 Ability Score Improvement
11th +4 80 Archetype Feature
12th +4 90 Ability Score Improvement
13th +5 90 Natural Intuition
14th +5 100 Enhanced Senses
15th +5 100 Archetype Feature
16th +5 110 Ability Score Improvement
17th +6 110 Steamed!
18th +6 120 Fear the Chef
19th +6 120 Ability Score Improvement
20th +6 130 Master Chef

Signature Dish[edit]

Starting at 1st Level, your experience and practice within the dough arts have given you a signature dish. Your Dish can be anything with dough, just as long as you can take small quantities around with you. It also counts towards your ration count. During a short or long rest, you may use this time and 10 SD to cook up your signature dish. How many you cook depends on your level. At the 1st Level, your signature dish only heals allies for 1d4 HP. It takes a bonus action to consume your signature dish.

Unfortunately, you can only carry your Dish in your Chef's satchel, which can carry a maximum of 12 helpings at all times (13 at Level 20). Also, if you have not consumed your Signature Dish by your next long rest (or within 24 hours), the Dish expires.

Tool Master[edit]

Due to your training, you may use your Dough's Creations as weapons. You have proficiency when attacking with these tools. Your tools get these added effects:

Chefs Uniform- (Light Armor) 10 + Intelligence Modifier, and gain +1 AC for a stain. You have a number of stains equal to your Proficiency bonus.

Baguette- 1d6 Bludgeoning (1d8 Versatile). When you roll a critical strike against an opponent, add an extra 1d6 (1d8 Versatile) damage, and the target is stunned for its turn.

Dinner Roll- +1 Shield. If an opponent rolls a 1 when attacking you, you may use your reaction to slam the Lid into the target's face, dealing 1d8 Bludgeoning damage. The target then must succeed a DC 15 Strength Saving Throw or be knocked prone.

Noodle- 1d4 Slashing Damage (Finesse, Light). When attacking an enemy that bleeds, this deals an additional 1d4 Slashing Damage. On a critical strike, this can sever appendages of non-magical creatures.

Flatbread- 1d8 Bludgeoning (light) When attacking you can load a helping of your signature dish and attack like a catapult to deal 1d6 damage (Range 20/60). If launched at an ally they can make a Dex check with advantage to eat it as a reaction, taking no damage and gaining any benefits it has.

Pasta- 1d6 piercing. Due to serrations along the blade, you can pierce the toughest of armor. Add +2 to your attack roll when you make a melee attack. This is not your average knife, kept razor sharp through the hardest of Dwarven Stone. Deal an additional 1d4 against any creature on a critical hit.

Natural Intuition[edit]

When you reach 2nd Level, you have the uncanny ability to estimate the Hit Points of an opponent. When you successfully attack an opponent, you can use your bonus action to determine whether the creature has hit points higher, lower, or equal to your own. At the 13th Level, you can determine the exact hit points of the creature you attacked.

Transdoughmation[edit]

Starting from 3rd Level, the Chef has mastered the way of the dough. At the start of a turn you may spend 15 SD points to through some dough at a target. The target must then make a DC 12 Constitution saving throw. If the target fails the saving throw then are infected by the dough. This infection slows them for one turn and starts to turn them into a bread-ling. If the target is killed then the transformation will progress fully within 5 turns and transform them, however if the target is alive within the five turns it takes to transform then, they have to roll a DC 15 Wisdom saving throw to fight the effects of the dough and regain control over their body, still transforming and gaining any benefits from the transformation.

Bread-lings

The Bread-lings appearance is up to the Chef, but must always bear some sort of resemblance to dough made foods. There can be a maximum of 3 Bread-lings out at once to prevent maximum strain on the Chef.

Dough Archetype[edit]

At the 3rd Level, you have finally mastered basic cooking and are ready to pursue the path of taste and to understand the color pallet of the tongue. Your Signature Dish loses its initial healing effect (unless otherwise stated), but gains new ones. Choose a Taste Archetype from the list of Doughs: Art of the Pastries, Art of the Garlic, Art of the Old, Art of the Snack, Living Dough.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 10th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

The Higher Palate[edit]

At the 5th Level, you have grown so accustomed to dough and yeast food that you become resistant to their negative effects (Food). Anything involving hearing that would negatively affect you is nullified. In addition, you have advantage against all charming and have a resistance to poison.

Extra Attack[edit]

Beginning at 5th level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn.

Language Barrier[edit]

At the 7th Level, due to hours of staring at text and getting reviews from people of all walks of life, you can now understand the basic idea of what any creature is saying. You now have advantage on Insight checks when using it to understand an unknown language. You also learn two additional languages.

Crafty[edit]

Starting at 9th level, your weapon attacks score a critical hit on a roll of 19 or 20. When a critical strike has landed the entity is stunned for the duration of two turns. During these two turns a bonus action can be made to start bread-ling transfiguration on the person, progressing at double the speed.

Maximum Stress[edit]

At the 14th Level, your senses are now at their heightened peak. Gain the ability to go beyond the cap of 3 Bread-lings to a total of 10, however whenever the amount of 3 Bread-lings is passed the chef becomes unable to move without the assistance of 2 bread-lings. The Chef will also loose their ability to attack and defend themselves during this period, but will gain the ability to create a new bread-ling without the need of another person. The Chef will through together some dough creating a completely artificial bread-ling within 2 turns.

Steamed![edit]

At the 17th Level, watching failure and misuse of ingredients has caused you to become Steamed! You may use your bonus action to fully develop into rage. You have immunity to being paralyzed, frightened, and stunned. Your Strength modifier increases to +5 for the duration, but your Wisdom modifier decreases by -3. You gain an extra attack when Steamed! The effect only lasts for a minute, and then disappears. You can only use this ability once per long rest.

Fear the Chef[edit]

At the 18th Level, you can let out a scorching insult to all enemies within 60 ft of you. They must roll a Wisdom DC equal to 10 + your Intelligence modifier + your Wisdom modifier or be frightened for three minutes. You may only use this once per short rest. Anything with a Wisdom Score below 14 automatically fails.

Master Chef[edit]

At the 20th Level, you have fully mastered the Culinary Arts. Choose another Taste Archetype and gain its 3rd and 6th Level abilities. These are now included in your Signature Dish.

Dough Archetypes[edit]

When deciding on a Taste Archetype, think about what kind of food your Chef prepares. Do they prefer the fiery heat of spicy food or the sweetness of desserts? Were they forged by the bitterness of war or savor the best life has to offer? These are all important things to consider when choosing a Taste Archetype.

Art of the Pastries[edit]

The ability to make desserts and master sugar is hard. However, the Art of Pastries is a master of creating spirit and vigor within the resolve of anyone whose tongue happens to grace the divine texture.

Sweet Relief

At the 3rd Level, when you or a friendly ally consumes your Signature Dish, they heal for 1d10 + your Intelligence modifier. A bread-ling may also be destroyed to heal a separate bread-ling for 1d10 + your Intelligence. This ability increases by + 1d10 at the d6th, 11th, and 15th level.

Invigorating Taste

At the 6th Level, when you or a friendly ally consumes your Signature Dish, they are cured of any status effect. In addition, you now make a guaranteed additional Signature Dish along with your others.

Sugar Rush

At the 11th Level, when an ally consumes your Signature Dish, they gain an additional action. They must wait for a long or short rest for this ability to recover.

Sweet Escape

At the 15th Level, your Signature Dish now gives your allies resistance to all forms of damage. The Chef may only make this special batch once per week.

Art of the Garlic[edit]

Only the fiercest of chefs pursue the path of Garlic, and from the scars on their fingers and tongues, it is clear that Garlic also pursue them too.

Amish Rocambole

At the 3rd Level, your food now beams with Spiciness. You may use your action to fling your Signature Dish at an opponent (10/30) dealing 3d6 damage. Your proficiency modifier when making attacks with your Signature Dish is equal to your proficiency bonus + your Intelligence modifier. The opponent must do a dexterity saving throw to avoid your attack. The DC is equal to 8 + your proficiency bonus + your Intelligence modifier. The range of your Signature Dish can be increased by anything that can launch it. If the attack is successful, the opponent is blinded.

Garlic Knots

At the 6th Level, you now have the ability to throw 3 pieces of dough doused with Garlic Powder. This ability had a range of 5/200ft and a radius of 15ft, in which when it hits will deal 5d6 damage forcing everyone in the area to make a Dexterity saving throw. The DC is equal to 8 + your proficiency bonus + your Intelligence modifier. If the attack is successful then the targets in the area are rooted for 2 turns.

Garlic Bread of the Gods

At the 11th Level, you now found a unique type of garlic that can be reproduced once a day. This Garlic can be mixed with bread and eaten by the Chef healing 2d10 and adding 5d6 fire damage when you fling your Signature Dish at an opponent. This increases to 6d6 at the 16th Level and 7d6 at the 20th Level.

Creole Garlic

At the 11th Level, you have now discovered that the type of unique Garlic is the rarest in the world. A piece of this Garlic can be used to improve every aspect of your arsenal. The Creole can be split into a total of 6 pieces, expiring after 2 hours if not used when split. A piece can be used to charm someone using a DC 15 Wisdom saving throw, double to distance someone can run, double the range of any ranged weapon, and add 50 temporary hit points.

Garlic Bread-ling

At the 15th Level, you are a true master of Garlic. From this point on the Garlic bread can be mixed with the Bread-ling to increase it's AC by 10 and add a 3d12 to it's damage die. The Bread-ling will also gain the ability to throw a special attack once per encounter similar to the Chefs special dish.

Art of the Old[edit]

The ways of war are harsh, not only on the body and soul. Your food may have taken an unfavorable turn for the worse, but it doesn't mean you're not still going to show the world your talents. You just have a... more unique way of getting around things.

Master of Combat

At the 3rd Level, you gain proficiencies with medium Armors and Martial weapons. In addition, whenever you or your allies Damage roll is a 1 or 2, they may choose to consume your Signature Dish to reroll that roll with a +5 to hit. You may only use this once per roll.

Determined Resolve

At the 6th Level, you gain advantage on rolls against being frightened and stunned. In addition, you make a new set of dough armour that is considered medium, providing an AC of 16. This new armour gives resistance against bludgeoning damage.

Chef at Arms

At the 11th Level, the stats to your Baguette, Noodle, and Dinner Roll get a buff as indicated. You are now proficient with Dual Wielding.

Baguette: It now takes a 19 or 20 to stun the opponent.

Dinner Roll: Your lid is now a +4 Shield.

Noodle: You now do 4d6 Slashing Damage to any target that bleeds.

Flat Bread: You may now fling your Signature Dish as a bonus action.

Pasta: Your knife now add +5 to the Attack Roll and deals an extra 3d6 on a critical strike.

Courageous Taste

At the 15th Level, you can now create enhanced dough. The enhanced dough will add a plus 10 to hit and plus 3d12 to damage.

Art of the Snack[edit]

It is not the quantity but the quality. It's the journey that counts, and that includes your food too. Practicing the Art of Snack allows you and your party the ability to behold a true creature of strength, the peak of strength.

Special Dough

Starting at the 3rd Level, you gain the ability to morph and combine your bread-lings. Your bread-lings can be morphed into three different types:

Speed: Your Bread-ling gains 20 movement speed and is able to choose when it wants to go at the start of a turn order (Cannot be used to prevent sneak attacks).

Defense: Your Bread-ling gains + 20 AC and can use a reaction to block incoming attacks going to anyone within 15ft, but is unable to attack and have a movement speed of 0 (Cannot be used to block a sneak attack).

Attack: Your Bread-ling gains an extra +5 to hit and 4d6 damage, but has no AC.

Combine: This requires 3 Bread-ling to create a combine a large Michelin Man within two turns. The large Michelin had an extra 10 movement, 10 AC, and 4d6 damage.

The pillsbury doughboys

At the 6th Level, your bread-lings adapt with you and have the ability to use a reaction to absorb the element used against them. When an element is absorbed they now deal 1d6 damage of that element as bonus damage and become immune to that damage until they die. Only one element can be contained in a Doughboy at once. When a combination is done and the elements from the Bread-lings are different, the Michelin combination will gain the bonuses from each element that was absorbed. If there were three elements in total then the large Bread-ling would deal 1d6 bonus damage of each element and be immune to each of those elements.

The Protector

At the 11th Level, the Michelin can be made using only two Bread-lings and will now gain bonuses for each additional Bread-ling. A Michelin can now gain a 'Special Dough' trait if a special dough is morphed into the Michelin after it has already been formed. The bonuses can only be stacked once, but applied at the same time (One speed buff, one defense, one attack).

Spice Master[edit]

At the 15th Level, the Michelin can now be turned into a Gargantuan creature with an extra 30 movement, 20 AC, +10 to hit and 5d10. The Michelin can also spend a turn releasing and forming new masses of dough that become Special dough within two more turns.

Living Dough[edit]

Years of jealousy and watching the success of others has made you disgusted with society. Mastering the your dough it is decided to become one with your work by fusing with the dough.

Dough Symbiote

At the 3rd Level, your dough encompasses your whole body and becomes one with you changing your very biology.

Living Armour: Your AC is now changed to 10 + your Constitution + your Dexterity. You cannot don a shield while the living armour is on you.

Weapons: You can dof and don all weapons apart of your set for free. All weapons are now automatically concealed within you (unless you have one out and are showing it). Weapons shall also increase in damage by the next tier of damage die, if the weapon is already at it's maximum (d12) then another roll shall be added to the damage dealt.

Movement: The Symbiote increases your movement speed by 10

Reaction: Any reactions that can be done will be done by your armour

Resistance: An immunity to any cold damage and resistance to fire damage.

Mind of it's own The armour can disagree with you on an idea and attempt to stop you from doing the act. It must succeed a DC 18 Intelligence saving throw to stop you.

Weakness: The Dough now gives a water weakness. If damage is taken through water or necrotic the triple damage is taken or in the case of a save it is an auto fail.

Extra Limb

At the 6th Level, you have evolved with your amour and now have the ability to make a tendril limb, allowing for another action to be performed.

Tendril Mastery

At the 11th Level, your symbiote can now use a bonus action to extend out multiple tendrils for a grapple on a creature that is any size with advantage. The tendrils could also be used as an action to automatically apply a dough infection to 2 people within 30ft. If maximum stress is being used by the Chef then the tendrils from the symbiote can be used for movement instead of 2 bread-lings.

Losing Control[edit]

At the 15th Level, you have created a perfect bond with your dough. The dough can no longer stop you from performing an act as your interests are one in the same. You can however allow the dough to take full control and go into a coma like slumber while it does. When the dough is in control it expels tendrils from all parts of the body absorbing any bread-lings within the area. The Armour then adds a + 10 to AC, gains 20 movement, an extra 4d8 damage on all rolls and attacks turn into a 2d10 with 20ft of range with the ability to make 5. When a target is hit while the armour is in control, the target must make a DC 18 Dexterity saving throw or become grappled. While a target is grappled the armour will drain 5 hit points from the target per turn. However, when in this state the armour will attack anyone including the party attempting to consume all mass. It will start with whoever is the closest and work around until everything is consumed. The only way for the Chef to regain control is to make a DC 20 Wisdom Saving Throw or be incapacitated.

For one turn after the Living Dough hits 0 hit points it will not fall, instead it shall be sent into a frenzy sending out tendrils up to a radius of 60ft in which a DC 18 Dexterity saving throw must be made or they will take full damage (20+32)

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Cuisiner class, you must meet these prerequisites: Intelligence 13 and Wisdom 13

Proficiencies. When you multiclass into the Cuisiner class, you gain the following proficiencies: Club, Dagger, Handaxe, Net, Trident, Brewer's Supplies, Cook's Utensils



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