Brain Golem (5e Creature)
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Large construct, unaligned
Damage Vulnerabilities necrotic
Aversion of Decay. If the golem takes necrotic damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Limited Magic Immunity. The golem can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Magic Weapons. The golem's weapons attacks are magical.
Innate Spellcasting. The golem's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no components:
Multiattack. The golem makes two attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
The brain golem is an aberration amongst golems: the brain matter of multiple creatures haphazardly arranged into a humanoid shape, and coated in a translucent amber-like carapace, with a single amethyst placed in the center of its otherwise featureless face. Unlike other golems, the brain golem is smart enough to strategize, and is also capable of using various innate spellcasting abilities to disorient and confuse foes.
Constructed Nature. A brain golem doesn't require air, food, drink, or sleep.
Creating a Brain Golem
|X0 days||X0,000 gp||Very rare|