Bonetamer (3.5e Prestige Class)

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These corpses shall be the last you defile!
—Orwin Herggling, gnomish Bonetamer

Bonetamers have a sinister and macabre image within the Church of Modroben, because they traffic in the kinds of magic that are forbidden for all other Claine, especially the control of undead. Though they are still forbidden from raising the dead, they may take control of undead raised by others and liberate them back unto death at the first reasonable opportunity.

Becoming a Bonetamer[edit]

Powerful wizards become Bonetamers because they realize that allowing the enemy to solely perfect the necromantic arts would hobble the Church in its war against undeath. So, Bonetamers learn to use the enemy's tools against them. Intelligence is necessary to cast spells, but Bonetamers also highly value Wisdom, which helps them to resist the urge to use necromancy for dark ends.

Entry Requirements
Alignment: Neutral Good.
Base Attack Bonus: +2.
Race: Any.
Skills: Knowledge (Necrology) 11.
Patron: Modroben.
Spellcasting Mageclaine/Spellclaine 7
Table: The Bonetamer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Steal Dead +1 of existing spellcasting
2nd +2 +3 +0 +3 Halt Undead +1 of existing spellcasting
3rd +3 +3 +1 +3 Beckon Undead +1 of existing spellcasting
4th +4 +4 +1 +4 Disrupt Undead 1 +1 of existing spellcasting
5th +5 +4 +1 +4 Blast Cleave +1 of existing spellcasting
6th +6 +5 +2 +5 Steal More Undead +1 of existing spellcasting
7th +7 +5 +2 +5 Disrupt Undead 2 +1 of existing spellcasting
8th +8 +6 +2 +6 Greater Blast Cleave +1 of existing spellcasting
9th +9 +6 +3 +6 Steal Hordes of Undead +1 of existing spellcasting
10th +10 +7 +3 +7 Disrupt Undead 3 +1 of existing spellcasting

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Bonetamers are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Bonetamer powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Bonetamer:

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. Bonetamers are necromantic specialists and gain an extra spell per day per level as other specialists do.

Spells: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).

Steal Dead: Beginning at first level, Bonetamers can cast Steal Dead once per day. They may maintain control over undead only for so long as necessary to complete appropriate missions as part of Church business.

Halt Undead: Beginning at second level, Bonetamers can cast Halt Undead three times per day.

Beckon Undead: Beginning at third level, Bonetamers can cast Beckon Undead three times per day.

Disrupt Undead: Beginning at fourth level, Bonetamers can use Disrupt Undead at will, using their Intelligence modifier for the to-hit and damage rolls. This effectively allows them to attack any undead with 1d6 damage.

Beginning at seventh level, Bonetamers' use of Disrupt Undead does 2d6 damage and gains a +4 to hit.
Beginning at tenth level, Bonetamers' use of Disrupt Undead does 3d6 damage and gains a +8 to hit.

Blast Cleave: Beginning at fifth level, Bonetamers can cast Blast Cleave three times per day.

Steal More Undead: At sixth level, Bonetamers gain the ability to Steal Dead affecting twice as many undead creatures as they otherwise could.

Greater Blast Cleave: Beginning at eighth level, Bonetamers can cast Greater Blast Cleave three times per day.

Steal Hordes of Undead: At ninth level, Bonetamers gain the ability to Steal Dead affecting twice as many undead creatures as they previously could (i.e. four times as much as the spell description allows).

Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

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