Bloom and Doom Plant (5e Race)

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Bloom and Doom Plant[edit]

Physical Description[edit]

History[edit]

A long time ago, a druid named Dave needed an army to vanquish the annoying undead that plagued him and his life of solitude. His solution: Mobile Plants that act on their own volition. One type, the Sunflower, was able to heal their allies while incinerating their enemies. One type, the Peashooter, was swift and able to fire potent seeds that burst on impact. One type, the Chomper, was able to devour their enemies in their digestive fluids that pooled in their mouth. One type, the Cactus, used their keen eyes and sharp spines to pierce their enemies form afar. Another type, known as Kernel Corn, fired their kernels at high speed to mow down the undead. One type, Rose, used arcane energy embedded into their thorns to unleash powerful magic. Finally, one variant, the Citron, fired super-heated juice to melt these abominations.

Society[edit]

Bloom and Doom Plants live anywhere where their is plenty of sunlight, rain and fertile soil

B&D Plant Names[edit]

Bloom and Doom plants are typically named after their kind. Some however, name themselves with silly nicknames, that typically relate to their kind, and are derived from Common(And will be noted in parentheses). It should be noted that a Bloom and Doom Plant's biological sex is determined by their race.

Male: Peashooter(Peas-accord), Chomper(Snappy, Flytrap), Kernel Corn(Aw Shucks, Private Poppers), Citron(Orange Cool, Vitamin C-U-Later)

Female: Sunflower(Miss Sunshine, Bright Smile), Rose(Wands and Roses), Cactus(Mrs. Prickers, Madam Ouch)

Bloom and Doom plant Traits[edit]

Plants that move like men, and fire their seeds or other parts.
Ability Score Increase. Depends on the subrace you choose.
Age. Most Bloom and Doom plants reach maturity within ten days, and can remain alive as long as sufficient water and light are given.
Alignment. Bloom and Doom plants follow Dave's example, and as such, are Chaotic Good no matter what
Size. Bloom and Doom plants typically stand at or around five feet tall, no matter the type. your size is medium
Speed. Your base walking speed is 30 feet.
Plant Matter. You take an extra 1d6 of slashing damage whenever struck with a weapon that does slashing damage
Handless. Your "hands" are incapable of holding anything that requires firm grip, like a weapon.
No Armor. You are unable to wear armor, but your armor class is 12+your dexterity modifier + 2
Evolution. At 5th level, a Bloom and Doom plant may Pick an element to Imbue their natural weapons with. (Fire, Cold, Lightning, Poison, Necrotic, Radiant) Their natural weapons may now deal either that type of damage, or their original type(Player's choice). They gain damage resistance from the chosen element, which changes to an Immunity at 10th level
Languages. You can speak, read, and write Common, Sylvan, and one other language of your choice.
Subrace. Sunflower, Peashooter, Kernel Corn, Cactus, Chomper, Rose, Citron

Sunflower[edit]

Ability Score Increase. +2 wisdom +1 constitution
Sun Pulse. You have a natural weapon with a range increment of 30 feet which deals 1d6+dexterity piercing damage. This increases to 2d6 at 4th level, and adds an additional 1d6 every three levels thereafter.(Crit details: 20/x2)
Healing Beam. Once per round, you may restore 1d6+yourwisdom score of hit points to a target ally
Solar Flare Ray. Once per day, you may channel your solar energy into a big blast that deals 2d10 points of Piercing damage. This requires 2 rounds of concentration before any energy is released. The Target must make a reflex saving throw (DC=10+your highest class level+wisdom

Cactus[edit]

Ability Score Increase. +2 dexterity
Spike Shot. You have a natural weapon with a range increment of 50 feet which deals 1d6+dexterity piercing damage. This increases to 2d6 at 4th level, and adds an additional 1d6 every three levels thereafter. (Crit details: 20/x3)
Garlic Drone. Once per day, a Cactus may deploy a Size small flying garlic clove that has a flight speed of 30 feet, and can use your Spike Shot. While this Drone is active, you may not take a move action and any damage taken by the Cactus will instantly destroy the drone, and a long rest must be completed before you're able to deploy a new one. While piloting this drone, you are considered prone.
Potato Mines. Up to three times a day, a Cactus may drop potatoes into the ground that wait for some unlucky foe to draw near. This potato has 1 hit point and explodes when slain. If an enemy is within 5 feet of this potato, the potato takes 1 point of psychic damage, and all creatures within 10 feet of it at the time take 1d10 points of damage, with a reflex save of 10+your level+your dexterity for half damage

Citron[edit]

Ability Score Increase. +2 constitution
Orange Beam. You have a natural weapon with a range increment of 30 feet which deals 1d6+dexterity Slashing damage. This increases to 2d6 at 4th level, and adds an additional 1d6 every three levels thereafter.(Crit details: 20/x4)
Orange Ball. True to your citric roots, you may convert into a spherical form. This form grants you 10 more feet of movement. In this form, you lose access to your racial traits, but gain a dash attack that deals .
E.M.Peach. once per combat you may fire a

Kernel Corn[edit]

Ability Score Increase. +2 constitution
Cob Busters. You have a natural weapon with a range increment of 30 feet which deals 1d6+dexterity piercing damage. This increases to 2d6 at 4th level, and adds an additional 1d6 every three levels thereafter.(Crit details: 20/x2)

Peashooter[edit]

Ability Score Increase. +1 dexterity, +2 constitution
Pea Cannon. You have a natural weapon with a range increment of 20 feet which deals 1d8dexterity bludgeoning damage. This increases to 2d8 at 4th level, and adds an additional 1d6 every three levels thereafter. In addition, any creature within 5 feet of target takes the same amount of damage, unless they successfully make a DC= 10+Primary Class level+dexterity modifier reflex saving throw.(Crit details: 20/x2)

Chomper[edit]

Ability Score Increase. +2 constitution
Digestive Belch. As a natural weapon, a Chomper may splash his digestive juices out of his mouth, damaging those around him. This deals 1d8+strength acid damage, and target must make a dc 10+strength modifier+class level reflex save for half damage. No to-hit roll is required.
Burrower. Chompers have a digging speed of 20 feet
Swallow. A Chomper may attempt to swallow an enemy. This requires a grapple attack to be made successfully, and you can't swallow any creature that is at least one size category larger than you.

Rose[edit]

Ability Score Increase. +2 intelligence
Magic Thistles. Up to three times per day, you can cast the spell magic missile as a spell-like Ability (Use class level as if it were a Wizard level). This amount increases as the amount of first level spells per day you have increases. For all intents and purposes, this is considered a natural weapon, and the evolution trait does change the type of damage dealt.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 6″ ++1d10 30 lbs. lb. × (Multiply by height) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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