Bloodthirster (5e Creature)
Bloodthirster[edit]
Gargantuan fiend (demon), chaotic evil Armor Class 17 (natural armor)
Saving Throws Str +18, Dex +14, Con +18 Blood Lust. Whenever a creature within 200 feet of the bloodthirster dies or scores a critical hit, bloodthirster gains advantage on the first attack roll it makes before the end of its next turn. Legendary Resistance (3/Day). If the bloodthirster fails a saving throw, it can choose to succeed instead. Magic Resistance. The bloodthirster has advantage on saving throws against spells and other magical effects. Magic Weapons. The bloodthirster's weapon attacks are magical. Siege Monster. The bloodthirster deals double damage to objects and structures. ACTIONSMultiattack. The bloodthirster uses its Frightful Presence. It then makes two attacks, or uses its Cleave or Goring Rush. Axe. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 38 (4d12 + 10) slashing damage. Lash. Melee Weapon Attack: +18 to hit, reach 80 ft., one target. Hit: 17 (2d6 + 10) slashing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained and the bloodthirster can't use its lash on another target. The bloodthirster must hold the lash with at least one hand to keep the creature grappled. Frightful Presence. Each creature of the bloodthirster's choice that is within 120 feet of the bloodthirster and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bloodthirster's Frightful Presence for the next 24 hours. Cleave. The bloodthirster makes a massive swing with its axe. Each creature within 20 feet of the bloodthirster must make a DC 26 Dexterity saving throw, taking 26 (4d12) slashing damage on a failed save, or half as much damage on a successful one. Goring Rush. The bloodthirster moves up to 75 feet in a straight line, goring all creatures in its path. The first creature in the line must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 21 (2d10 + 10) piercing damage and becomes gored by the bloodthirster's horn. On a successful save, the creature takes half as much damage and isn't gored. REACTIONSUnfettered Fury. When a creature that bloodthirster can see within 30 feet of it hits it with an attack or casts a spell, the bloodthirster makes one attack against the creature. LEGENDARY ACTIONSThe bloodthirster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bloodthirster regains spent legendary actions at the start of its turn. Attack. The bloodthirster makes one attack, either with its axe or lash. |
The very earth recoils beneath the smouldering hooves of a bloodthirster of Khorne. As this unholy horror stalks forward to maim and destroy, its barbed whip lashing out to open throats and strip the flesh of its foes to the bone, so do gouts of molten rock erupt from deep underground, incinerating those who would dare raise their blades against this servant of Khorne. |
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