Bloodborne Weaponry (5e Equipment)

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Weapon descriptions for the Bloodborne Hunter homebrew class (for more information, check the class description). Transforming any weapon takes an action.

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Saw Cleaver

Melee Weapons
Weapon Cost Damage Weight Properties
Saw Cleaver N/A 1d6 slashing 4 lb. Serrated, Trick

A rough, serrated saw blade with a handle. Swings outward to transform into a large cleaver. Gains the Reach property.



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Threaded Cane

Melee Weapons
Weapon Cost Damage Weight Properties
Threaded Cane N/A 1d6 bludgeoning 4 lb. Finesse, Trick

A hard metal cane for beating beasts. Transforms into a bladed whip, gaining the Reach property and dealing 1d6 slashing



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Saw Spear

Melee Weapons
Weapon Cost Damage Weight Properties
Saw Spear N/A 1d6 slashing 4 lb. e.g. Serrated,

A weapon similar to the Saw Cleaver. Transforms into a large, serrated spear, gaining the Reach property and dealing 1d6 piercing.



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Hunter's Axe

Melee Weapons
Weapon Cost Damage Weight Properties
Hunter's Axe N/A 1d8 slashing Trick, Versatile (1d10)

An axe used to cleave beasts in two. The handle extends, gaining the Two-Handed, Reach, and Heavy properties, and dealing 1d10 Slashing.



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Kirkhammer

Melee Weapons
Weapon Cost Damage Weight Properties
Kirkhammer N/A 1d8 slashing 7 lb. Special, Trick, Versatile (2d6)

A silver sword of the Church Hunters. Can be slid and locked into an enormous hammer, losing the Versatile property, gaining the Heavy and Two-Handed properties, and dealing 1d10 bludgeoning damage



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Ludwig's Holy Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Ludwig's Holy Blade N/A 1d8 slashing 6 lb. Special, Trick, Versatile (2d6)

Another silver sword of the Church, this blade can combine with its sheath to create an enormous longsword, losing the Versatile property, gaining the Heavy and Two-Handed properties, and dealing 1d10 slashing damage



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Blade of Mercy

Melee Weapons
Weapon Cost Damage Weight Properties
Blade of Mercy N/A 1d8 slashing 3 lb. Finesse,

A curved blade made of a meteoric alloy. Can be split into two smaller blades, both gaining the Light property and each dealing 1d4 slashing.



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Rifle Spear

Melee Weapons
Weapon Cost Damage Weight Properties
Rifle Spear N/A 1d8 piercing 7 lb. Finesse, Trick, Reach, Versatile (1d10)

A large spear. Can be transformed into a rifle with the spearhead as a bayonet, gaining the Ammunition (range 50/75), Reload (five shots), and Scatter properties, dealing 1d8 piercing.



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Stake Driver

Melee Weapons
Weapon Cost Damage Weight Properties
Stake Driver N/A 1d6 piercing 5 lb. Trick

A pointed stake attached to a piston gauntle on one's arm. Can be primed as an action, allowing the next attack to deal an additional d6 of piercing damage.



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Burial Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Burial Blade N/A 1d8 slashing 4 lb Finesse, Trick, Versatile (1d10)

A curved sword with a blade of meteoric alloy. Can be attached to a shaft to form an enormous scythe, gaining the Reach and Two-Handed properties and dealing 1d12 slashing damage.



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Logarius' Wheel

Melee Weapons
Weapon Cost Damage Weight Properties
Logarius' Wheel N/A 1d8 bludgeoning 8 lb. Heavy, Trick, Two-Handed

This weapon is literally a wagon wheel. Transforming this weapon splits the wheel into two connected wheels, that you can use a bonus action to "rev", as well as use your normal action if you wish. For every rev, 1d4 force damage will be added to your next attack before the rev count resets.



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Chikage

Melee Weapons
Weapon Cost Damage Weight Properties
Chikage N/A 1d8 slashing 6 lb. Finesse, Special, Trick, Versatile (1d10)

A katana used by the denizens of Cainhurst. Sheathing it and redrawing it covers the blade in blood, losing the Versatile property, gaining the Two-Handed property, and adding a d8 of necrotic damage to its attack. The weapon is considered Magical for the purpose of overcoming existence while it is transformed. While it is transformed, you take 1d4 necrotic damage at the end of each of your turns, and this damage cannot be reduced in any way.



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Bloodletter

Melee Weapons
Weapon Cost Damage Weight Properties
Bloodletter N/A 1d6 bludgeoning 9 lb. Special,

A mace with spikes jutting from the tip. As an action, you can impale yourself upon the spikes, losing 20% of your health. The club grows longer, becoming an enormous morning star made of blood, gaining the Two-Handed property, dealing 1d12 piercing and 1d6 necrotic damage.



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Tonitrus

Melee Weapons
Weapon Cost Damage Weight Properties
Tonitrus N/A 1d6 bludgeoning 6 lb. Special,

An iron morning star with a sparking head. Can be struck against a surface to coat the mace in lightning, adding 1d6 of lightning damage to its attacks for the next thirty seconds.



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Beast Cutter

Melee Weapons
Weapon Cost Damage Weight Properties
Beast Cutter N/A 1d8 bludgeoning 8 lb. Heavy, Serrated, Trick

A large, serrated club. Can be broken apart into a long, threaded whip, gaining the Finesse and Long-Reach properties, dealing slashing damage. Has disadvantage on attacks on any creature within fifteen feet of you.



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Boom Hammer

Melee Weapons
Weapon Cost Damage Weight Properties
Boom Hammer N/A 1d8 bludgeoning 10 lb. Trick, Versatile (1d10)

A large hammer with a furnace in the head. Can be struck to light the furnace as a bonus action, adding a d6 of fire damage to your next attack.



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Simon's Bow Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Simon's Bow Blade N/A 1d8 slashing 5 lb. Finesse, Trick, Versatile (1d10)

A curved sword of Simon the Church hunter. Can be transformed into a metal bow, gaining the Two-handed property and Ammunition (range 200/800) properties, and dealing 1d10 piercing. Quicksilver Bullets are consumed as ammunition.



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Rakuyo

Melee Weapons
Weapon Cost Damage Weight Properties
Rakuyo N/A 1d8 slashing 4 lb. Finesse, Trick, Versatile (1d10)

Double-bladed weapon of Lady Maria. Can be split into two smaller swords, each gaining the Light property and dealing 1d6 slashing damage.



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Whirligig Saw

Melee Weapons
Weapon Cost Damage Weight Properties
Whirligig Saw N/A 1d6 bludgeoning 8 lb. Heavy, Trick, Versatile (1d8)

A club that can be fitted to two whirling saw blades, losing the Versatile property, gaining the Two-Handed and Serrated properties, and dealing 1d10 slashing damage.



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Kos Parasite

Melee Weapons
Weapon Cost Damage Weight Properties
Kos Parasite N/A 1d6 slashing 1/2 lb. Finesse, Light, Long-Reach,

This parasite turns your arm into a long tentacle. Can be allowed to turn your other arm into another tentacle, also dealing 1d6 slashing damage.



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Hunter Pistol

Ranged Weapons
Weapon Cost Damage Weight Properties
Hunter Pistol N/A 1d10 piercing 3 lb. Ammunition (range 100/400), light, reload (4 shots), Finesse

A simple pistol used by hunters. Good for parrying. Gives +2 when rolling to parry a creature.



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Hunter's Blunderbuss

Ranged Weapons
Weapon Cost Damage Weight Properties
Hunter's Blunderbuss N/A 1d8 piercing 9 lb. Ammunition (range 15/30), reload (5 shots), scatter

Firearm used by hunters. Fires a wide spread of shrapnel, hitting enemies in a cone in front of you.



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Rosmarinus

Ranged Weapons
Weapon Cost Damage Weight Properties
Rosmarinus N/A 1d8 force 10 lb. Arcane (scales with your spellcasting modifier), Ammunition (range 15/30), Reload (10 shots), Scatter

Weapon used by the Choir. Spreads a cloud of fog in front of you, eating away at the life of those trapped inside.



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Flamesprayer

Ranged Weapons
Weapon Cost Damage Weight Properties
Flamesprayer N/A 1d8 fire 10 lb. Ammunition (range 15/30), Reload (10 shots), Scatter

Much like Rosmarinus, but fires a much more mundane form of ammunition.



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