Bloodborne Weaponry (5e Equipment)

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Hunter's Choice

The following weapon descriptions are intended to be used alongside the Bloodborne Hunter homebrew class. They require their own proficiency. If used without said class, the following all count as martial weapons. Weapons with the trick property can gain additional properties as a bonus action, but doing so reduces their damage die to a number listed in parenthesis. If a weapon has the versatile and trick property, the trick property's damage die is listed as (one-handed damage/two-handed damage). Removing the effects of the trick property can be done as a bonus action.

Saw Cleaver

Melee Weapons
Weapon Cost Damage Weight Properties
Saw Cleaver N/A 1d6 slashing 4 lb. Trick (1d4 slashing)

A rough, serrated saw blade with a handle. Swings outward to transform into a large cleaver, gaining the Reach property.



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Threaded Cane

Melee Weapons
Weapon Cost Damage Weight Properties
Threaded Cane N/A 1d6 bludgeoning 4 lb. Finesse, Trick (1d4 slashing)

A hard metal cane for beating beasts. Transforms into a bladed whip, gaining the Reach property.



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Saw Spear

Melee Weapons
Weapon Cost Damage Weight Properties
Saw Spear N/A 1d6 slashing 4 lb. Versatile (1d8), Trick (1d4/1d6 slashing)

A weapon similar to the Saw Cleaver. Transforms into a large, serrated spear, gaining the Reach property.



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Hunter's Axe

Melee Weapons
Weapon Cost Damage Weight Properties
Hunter's Axe N/A 1d8 slashing 6 lb. Trick (1d10 slashing)

An axe used to cleave beasts in two. The handle extends, gaining the Two-Handed, Reach, and Heavy properties.



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Kirkhammer

Melee Weapons
Weapon Cost Damage Weight Properties
Kirkhammer N/A 1d8 slashing 7 lb. Trick (2d6 bludgeoning)

A silver sword of the Church Hunters. Can be slid and locked into an enormous hammer, gaining the Heavy and Two-Handed properties.



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Ludwig's Holy Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Ludwig's Holy Blade N/A 1d8 slashing 6 lb. Trick (1d4/2d6), Versatile (1d10)

Another silver sword of the Church, this blade can combine with its sheath to create an enormous longsword, gaining the Heavy and Two-Handed properties.



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Blade of Mercy

Melee Weapons
Weapon Cost Damage Weight Properties
Blade of Mercy N/A 1d8 slashing 3 lb. Finesse, Trick (1d4)

A curved blade made of a meteoric alloy. Can be split into two smaller blades, both gaining the Light property.



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Rifle Spear

Melee Weapons
Weapon Cost Damage Weight Properties
Rifle Spear N/A 1d8 piercing 7 lb. Finesse, Trick (1d4/1d10 piercing), Reach, Versatile (1d10)

A large spear. Can be transformed into a rifle with the spearhead as a bayonet, gaining the Ammunition (range 50/75) and Reload (5 shots) properties. This weapon fires Renaissance bullets.



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Stake Driver

Melee Weapons
Weapon Cost Damage Weight Properties
Stake Driver N/A 1d6 piercing 5 lb. Trick (2d6)

A pointed stake attached to a piston gauntlet on one's arm. Can be primed, massively increasing damage. This trick property benefit is lost after 1 attack is made.



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Burial Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Burial Blade N/A 1d8 slashing 4 lb Finesse (1d6/1d12 slashing), Trick, Versatile (1d10)

A curved sword with a blade of meteoric alloy. Can be attached to a shaft to form an enormous scythe, gaining the Reach and Two-Handed properties.



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Logarius' Wheel

Melee Weapons
Weapon Cost Damage Weight Properties
Logarius' Wheel N/A 1d8 bludgeoning 8 lb. Heavy, Trick (1d6 bludgeoning), Two-Handed

This weapon is literally a wagon wheel. Transforming this weapon splits the wheel into two connected wheels. While transformed, you can use an action or bonus action to "rev" the wheel. For every rev, your next attack deals an additional 1d4 bludgeoning damage will be added to your next attack. Your rev count is reduced by 1 at the beginning of each of your turns and when you make a successful attack with it.



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Chikage

Melee Weapons
Weapon Cost Damage Weight Properties
Chikage N/A 1d8 slashing 6 lb. Finesse, Special, Trick (1d12 necrotic), Versatile (1d10)

A katana used by the denizens of Cainhurst. Sheathing it and redrawing it covers the blade in blood, losing the Versatile property and gaining the Two-Handed property. While it is transformed, you take 1d4 necrotic damage at the end of each of your turns, and this damage cannot be reduced in any way.



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Bloodletter

Melee Weapons
Weapon Cost Damage Weight Properties
Bloodletter N/A 1d6 bludgeoning 9 lb. Trick (2d8 necrotic), Heavy

A mace with spikes jutting from the tip. You can impale yourself upon the spikes, taking 3d6 necrotic damage. The club grows longer, becoming an enormous morning star made of blood, gaining the Two-Handed property.



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Tonitrus

Melee Weapons
Weapon Cost Damage Weight Properties
Tonitrus N/A 1d6 bludgeoning 6 lb. Versatile (1d8), Trick (1d6/1d8 lightning)

An iron morning star with a sparking head. Can be struck against a surface to coat the mace in lightning. This trick property benefit lasts until the beginning of your next turn.



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Beast Cutter

Melee Weapons
Weapon Cost Damage Weight Properties
Beast Cutter N/A 1d8 bludgeoning 8 lb. Heavy, Trick (1d4 slashing)

A large, serrated club. Can be broken apart into a long, threaded whip, gaining the Finesse and Reach properties.



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Boom Hammer

Melee Weapons
Weapon Cost Damage Weight Properties
Boom Hammer N/A 1d8 bludgeoning 10 lb. Trick (1d8/1d10 fire), Versatile (1d10)

A large hammer with a furnace in the head. Can be struck to light the furnace. This trick property benefit lasts until the beginning of your next turn.



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Simon's Bow Blade

Melee Weapons
Weapon Cost Damage Weight Properties
Simon's Bow Blade N/A 1d8 slashing 5 lb. Finesse, Trick (1d10 piercing), Versatile (1d10)

A curved sword of Simon the Church hunter. Can be transformed into a metal bow, losing the Versatile property, and gaining the Two-handed property and Ammunition (range 200/800) properties. Uses arrows as ammunition.



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Rakuyo

Melee Weapons
Weapon Cost Damage Weight Properties
Rakuyo N/A 1d8 slashing 4 lb. Finesse, Trick (1d6 slashing), Versatile (1d10)

Double-bladed weapon of Lady Maria. Can be split into two smaller swords, each losing the Versatile property and gaining the Light property.



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Whirligig Saw

Melee Weapons
Weapon Cost Damage Weight Properties
Whirligig Saw N/A 1d6 bludgeoning 8 lb. Heavy, Trick (1d8 slashing), Versatile (1d8)

A club that can be fitted to two whirling saw blades, losing the Versatile property, and gaining the Two-Handed property.



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Kos Parasite

Melee Weapons
Weapon Cost Damage Weight Properties
Kos Parasite N/A 1d6 slashing 1/2 lb. Finesse, Light, Reach, Trick (1d4 slashing)

This parasite temporarily turns your arm into a long tentacle. Can be allowed to turn your other arm into another tentacle.



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Hunter Pistol

Ranged Weapons
Weapon Cost Damage Weight Properties
Hunter Pistol N/A 1d10 piercing 3 lb. Ammunition (range 100/400), Light, Reload (4 shots), Finesse

A simple pistol used by hunters. Uses Renaissance bullets as ammunition.



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Hunter's Blunderbuss

Ranged Weapons
Weapon Cost Damage Weight Properties
Hunter's Blunderbuss N/A 1d6 piercing 9 lb. Ammunition (range 15/30), Reload (5 shots), Trick (1d10 piercing)

Firearm used by hunters. Its barrel can be widened, attacking all creatures in a 10 ft. cone in front of you. Uses Renaissance bullets as ammunition.



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Rosmarinus

Ranged Weapons
Weapon Cost Damage Weight Properties
Rosmarinus N/A 1d8 acid 10 lb. Ammunition (range 15/30), Reload (10 shots), Special

Effectively an ancient precursor to the modern humidifier, a rosmarinus sprays a cloud of holy mist imbued with unknown properties to eat away at any unholy monstrosities. Spreads a cloud of fog in front of you, eating away at the life of those trapped inside. This weapon uses your Wisdom modifier instead of your Dexterity modifier. Humanoids, Beasts, Plants, and Constructs are immune to this weapon. Uses the hunter's Silver Bullets as its ammunition, though the exact manner of conversion from bullet to steam is unknown.



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Flamesprayer

Ranged Weapons
Weapon Cost Damage Weight Properties
Flamesprayer N/A 1d8 fire 10 lb. Ammunition (range 15/30), Reload (10 shots)

A Renaissance flamethrower, a flamesprayer bears more similarities to a rosmarinus rather than a modern flamethrower. Uses the hunter's Silver Bullets as its ammunition.



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