Blood-Sword (5e Equipment)
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Weapon (Greatsword), Legendary (Attunement required)
Used by the former elven Oathbreaker, Bezad The Dark Knight, who now follows the evil god Vecna, the blood-sword was created by using the iron that was extracted from the blood of 360 innocents. It usually looks like a normal iron sword, but if it gets blood on it, it becomes dark red until the blood has been used, it’s scabbard is decorated with rubies whilst the pommel of the sword is made of fire opal. You gain a +3 to attack and damage rolls made with this magic weapon. Does regular great sword damage, which is 2d6. It has the following additional properties:
Blood absorber. The sword can absorb blood and use it for different abilities. To absorb blood you have to wound an opponent that bleeds red 3 times to get enough blood. You can also spend an action to absorb blood on the ground if someone has been bloodied there. The blood remains in the sword until used.
Sentience. Blood-sword is a sentient neutral evil weapon with an intelligence of 10, a wisdom of 15, and charisma of 12. It has hearing and darkvision out a range of 120 ft. The weapon can speak, read and understand elven and infernal. While you are attuned to it, Blood-sword also understands every language you know.
Personality Blood-sword speaks with a cold detached tone as though he does not really care what happens. The sword’s purpose is to absorb blood. It doesn’t care the alignment of the blood owner, but it enjoys it even more when it’s an innocent.
Bloodthirsty The sword does not care what the owner does, but if it has gone a long time without a taste of blood the sword may, at the GM’s discretion, become warm and bloodthirsty, it will try and compel it’s owner to slay someone as soon as possible. If the owner does not comply it will try and take control of him. If the sword takes control of the owner he can make a DC 11 charisma saving throw to stop the sword from killing the next person it sees. The GM can keep asking this until the player fails or lets the sword do the deed.
Control Undead. As an action the sword owner can use the blood in the sword to attempt to take control of an undead within 30 ft of it. The target must make a wisdom saving throw. On a failed save, the target must obey the sword owner for 24 hours, or until the sword owner releases him. The sword can attempt to personally take control of the undead, to do so it has to make a wisdom throw against the sword owner. An undead whose challenge rating is equal to or greater than the sword owner is immune. When the blood as been spent it will release the blood it recently absorbed and will not be able to absorb more blood for an hour.
Inflict wound. The sword owner can use it’s action to command the sword to use blood wound to do an extra 2d10 damage with his normal attack if he hits. When used it will release the blood it recently absorbed and will not be able to absorb more blood for 1 hour.
Blood consumer You can spend a bonus action to consume the blood from the sword in your hand and heal yourself for your constitution modifier times 10. After the blood has been consumed it will release whatever blood is remaining and will not be able to absorb more blood for an hour.