Blackheart (5e Race)
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"Blackhearts are vicious, dangerous, and the most vile beings to walk this earth. Their goal is to make every last creature bow down to them and then they'll crush you under their foot." - Gideon, Champion of Stone Meadow.
Blackhearts appear as large, muscular humans with faded-red skin, and black veins. They tend to have exaggerated features and tend to look devilish to other creatures. Their most disctinctive feature is in the center of their chest is a large protruding black heart covered by an overlap of thick flayed skin. Male Blackhearts tend to be more monstrous in appearance; horns, tusks, bulging muscles, etc. Female Blackhearts, even though still physically imposing, appear with comparatively docile features; elongated ears, winged collarbones and shoulder blades.
Blackhearts were once a proud and noble empire of humans that are eternally damned due to a Faustian bargain that was forced upon them. The people were offered as the bargaining chip of their ruler to a powerful archdevil in exchange for power and the opportunity to destroy their enemies. This power and opportunity was granted, but the devil wanted to cash in on his end of the bargain before the empire could use their gifts. As the city was being besieged the once proud kingdom of man requested aid from all neighboring kingdoms, villages, even barbarian war tribes. None came to their aid, content with letting the king burn from his hubris. As the final days of the once proud nation began to end the king looked to the outskirts of his castle and saw the kingdoms he had sent aid to... watching, laughing, mocking. Since then these people have accepted their damnation and are returning to make the descendants of man pay for their abandonment.
Since their creation Blackhearts keep to small feudal groups akin to a tribe. These tribes are typically power vacuums waiting to happen as domination is an inborn desire for them.
Blackhearts have no names. They are born marked with a unique glowing insignia on their right arm until they come of age then they are given a title. The acceptance of the title causes their birth insignia to fade, leaving the symbol behind appearing as a brand. If they lose their title the glow returns. They have such titles as: The Dashade, Black Hand, and Nightreaver; typically related to night, darkness, blood, murder, etc. This title is given to them based on a significant action they may have done or one that a superior Blackheart has given them. To give a Blackheart a title is a sign showing superiority. If they accept it, they are blood bound to serve the one who gave them the title. Those that grant titles have the birth insignia of the named Blackheart conjured onto their left arm to show ownership. Titles can be refused by killing the one offering it. If a Blackheart is unable to refuse, the title is forced onto them. They must be able to understand you are giving them a title. If you give them a title in a language the Blackheart doesn't know, they cannot receive it. They also must be able to hear you give them said title.
Hulking beasts of rage.
Ability Score Increase. Your Strength increases by 2 and your Constitution increases by 2, but your Charisma decreases by 1.
Age. Blackhearts age quickly, reaching maturity at 14. Their maximum lifespan is yet to be determined as they each have died before reaching the age of 50.
Alignment. Blackhearts are bred with rage and hatred making them all Evil. They typically show apathy towards orders beside their own and as such are often Neutral.
Size. Blackhearts are masses of hardened flesh and blood, ranging from 8 to 11 feet tall and being well over 250 pounds. Your size is Large. To compensate, armor and special equipment for Blackhearts follows the same rules as Barding(see the 5e SRD). also, cover counts as one category lower than it would be for a medium sized creature when calculating hits against you. Moving through difficult terrain costs triple movement as opposed to double movement for you.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Utter Terror. You are proficient with the Intimidation skill, but have disadvantage on all other charisma skill rolls.
Hardened Blood. Your exposed heart and external circulatory system has hardened beyond simple coagulation, making your base Armor Class 12 + your Dexterity while you wear no armor.
Black Blood. The Blackhearts most notable feature is their black blood. It can be hardened to the durability of adamantine upon contact with oxygen and is quite thick. When you have lost 20 or more Hit Points from weapons, you gain resistance to non magical bludgeoning, piercing, and slashing damage.
Baatezu Retaliation. The Blackhearts' most powerful trait is that they can channel their raw life force into a destructive onslaught of energy. As an action, the Blackheart may choose to expend all of his current Hit Points to create a spherical blast centered on him. The diameter of the sphere equals half the amount of Hit Points spent rounded to the nearest increment of 5 ft. All creatures within the area make a Constitution saving throw equal to 10 + the Blackheart's Constitution modifier. Creatures take 2d8 + HP spent + Constitution Modifier of necrotic damage and half as much on a success. The blackheart immediately falls unconscious and fails 1 death saving throw. Until the Blackheart take a Long Rest, they cannot gain the benefits of Black Blood after using this ability.
Random Height and Weight
|8′ 0″||+3d12||230 lb.||× (2d8) lb.|
*Height = base height + height modifier