Baron of Hell (5e Creature)
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Baron of Hell
Large fiend (demon), chaotic evil
Saving Throws Str +12, Con +11, Cha +6, Wis +7
Bloody Hurl. When a Medium or smaller creature within 5 feet of the Baron of Hell is reduced to 0 hit points, the Baron can use its reaction to grab its body and hurl it at another creature within 30 feet. The target must succeed on a DC 18 Dexterity saving throw or take 34 (6d8 + 7) bludgeoning damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 34 (6d8 + 7) slashing damage.
Hellfire. Ranged Spell Attack: +9 to hit, reach 60 ft., one target. Hit: 49 (9d10) fire damage.
Argent Slam. Melee Weapon Attack: +9 to hit, reach 45 ft., one target. Hit: ? (6d12+7). Targets in a 10ft radius must succeed a DC 18 Strength saving throw or be knocked prone and a DC 16 Constitution or take (4d10) fire damage.
Triptych. (Recharge 4-6) The Baron makes a hellfire attack against one, two or three different creatures that are within 15 feet of each other.
Barons of Hell are hulking and muscular with digitigrade legs, sometimes with cloven hooves and light fur. Their facial features vary, mixing bull's horns, deformed human features, small spider-like eyes and lipless mouths. Their skin is a fleshy red or pink, the eyes of a Baron burn with the green colored hellfire that flows through their blood. They are the lords of the demon horde, and can be found commanding dozens of possessed humans, imps and demons. When a Baron decides to show up, you better say your prayers, because you are about to meet your gods. Barons of Hell can produce Hellfire in an Green fire ball to hurl at victims.
Flameborn Barons have an ashen grey skin, as they come from the Umbral Plains of Ash. Their arms produce a bright orange blade of flame to aid in their assaults on targets, granting them the following action:
Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 34 (6d8 + 7) slashing damage and 10 (1d12+4) fire damage.