Axolotl (5e Race)
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These axolotl humanoids didn't always exist. Some axolotls may have come into contact with magic, a different plane of existence, been blessed by a god, or born through traditional means. They don't get much guidance for life and are forced to continue their lives on their own. They tended to live in forest near rivers or lakes since, when going into a town, they got many looks as it's not everyday they see an axolotl humanoid.
These axolotl humanoids are a variety of colors with their squishy exterior. The skin of an axolotl is highly permeable, allowing them to easily exchange oxygen even when underwater. However, they dry out easily and must take care to maintain their moisture levels. Their gills extend out of the sides of their heads. Their rears have tails about half as long as they are tall. These help with their ambulation in water. Their hands and feet feature short digits that are webbed.
Attitudes and Beliefs
Axolotl humanoids rarely act cocky or brag. They believe others are equal to them, if not higher, and often do their best to make others feel the same way. They are therefore very wholesome people. It is unknown if they were just made this way or meandering through life has gotten them to this amicable worldview. This is not to say they are sycophants, as axolotls will usually not treat a bad person as well as one they perceive being good.
While rare, these axolotl's can turn towards an evil way of life. This can be a result of how they've been treated by others, who gave them their current life, etc.
Since axolotls didn't have names before they became humanoid, they named themselves after things around them, occasionally taking the names of other humanoids. They can make their own names too.
Axolotl that gained humanoid intelligence.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Axolotls reach adulthood at age 10 and can live up to 80 years.
Alignment. Axolotls are usually friendly and tend to be good-hearted, sometimes to the point of innocence, so most of them tend towards good alignments.
Size. Axolotls, on average, are about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet. You also have a swimming speed of 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe air and water.
Axolotl Regeneration. Your body can naturally regenerate, although you can only regenerate small wounds in short bursts. If you have 1 or more hit point and are below half your hit point maximum, as a bonus action, you may spend up to half of your hit dice to regain hit points, similar to when you would regain hit points during a short rest. Once you use this trait, you can not use it again until you finish a short or long rest. In addition, any severed limbs you have lost will grow back within 2d4 days.
Water Dependency. If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour per exhaustion level.
Languages. You can speak, read, and write Common and Aquan.
When creating an axolotl character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I care for others and make them feel welcomed.|
|2||I try to find common ground with the people I meet.|
|3||When I do something that could be considered as 'bad', I try my best to fix it.|
|4||I think I will stumble upon a form of happiness if I keep trying.|
|5||I wish I was more educated and look up to those who are.|
|6||I mentality fold over at any insult directed towards me.|
|7||I express affection or contempt in way that are unfamiliar to others.|
|8||I'm very interest in anything magic.|
|1||Dedication. Never betray those who trust each other. (Lawful)|
|2||Generous. People must have a responsibility to help and protect the less fortunate. (Good)|
|3||Impulsive. I follow my heart and soul. (Chaotic)|
|4||Depraved. The loss of one's moral compass. The ends justify most any means. (Evil)|
|5||Hedonism. Death comes for everyone, so take as much pleasure from life as possible. (Neutral)|
|6||Discovery. There is much to learn everywhere in the world. (Any)|
|1||I owe my life to another who gave me my current life.|
|2||My friends and family are all I have, I must stay with them.|
|3||I have dedicated my life to discovery and nothing will stop me.|
|4||I plan to have more of my kind explore the world as I do now.|
|5||I admire the smart, even if they don't see me as the same.|
|6||It's how I feel.|
|1||I can often overthink.|
|2||My obsession over discovery can sometimes put the people I care about in danger.|
|3||I can care too much about a person.|
|4||I throw caution to the wind.|
|5||I am overly protective of nature sometimes.|
|6||I have a fear of a common wild animal.|