Axe Legion (5e Creature)

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Axe Legion[edit]

Medium aberration, neutral

Armor Class 18 (natural armor)
Hit Points 100 (10d12 + 35)
Speed 0 ft., fly 15 ft.

24 (+7) 10 (+0) 22 (+6) 18 (+4) 12 (+1) 10 (+0)

Saving Throws Str +12, Con +11, Int +9, Wis +6
Skills Athletics +12, Investigation +9
Damage Vulnerabilities psychic
Damage Resistances fire, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages understands the languages of its master but can't speak

Limited Telepathy. The legion can magically communicate simple ideas, emotions, and images telepathically with its master.

Magic Weapons. The legion's attacks are magical.


Axe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d12 + 7) slashing damage.

Crash Bomb (Recharge 6). The legion plunges its axe into the ground and leaves an ethereal duplicate in its place. Upon being touched or if the Legionis uses a bonus action to do so, the copy explodes with great power in a 10ft radius. Every creature in the affected area must make a Dexterity saving throw or take 8d8 force damage on a failed save, or half damage on a success. DC = 8 + proficiency + your Wisdom modifier.

Azure Shield (Recharge 6). The axe legion summons ethereal shields that float around and protect its Legionis. The next 3 times the legion's Legionis would be damaged, so long as it is summoned, the Legionis takes no damage and 1 of the shields is destroyed.

300px See Legionis (5e Class)

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