Awakened Rainbow Shrub (5e Creature)
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Small plant, chaotic good
Armor Class 18 (natural armor)
Saving Throws Dex +8, Wis +6, Cha +9
Regeneration. The shrub regains 15 hit points at the start of its turn if it has at least 1 hit point.
Magic Weapons. The shrub's weapon attacks are magical.
Multiattack. The shrub makes three attacks.
Branch. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 40/80 ft., one target. Hit: 13 (2d8 + 4) slashing damage and 13 (3d8) acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder or water damage (shrub's choice).
Power Leaf. Ranged Weapon Attack: +8 to hit, range 100/200 ft., one target. Hit: 13 (3d8) acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder or water damage (shrub's choice). Each other creature within 5 feet of the target must make a DC 17 Dexterity saving throw or take 6 (1d12) damage of the same type.
Rainbow Flower. Each creature of the shrub's choice within 40 feet of it magically regains 11 (2d10) hit points.
When an awakened shrub is involved in the death of a chromatic greatwyrm the dragon's power is infused into the shrub creating a awakened rainbow shrub. These are very rare and are still pretty shy and weak to fire. They usually look like a regular shrub but it is colored rainbow and is covered in glowing flowers.
Enchanted Nature. An awakened rainbow shrub doesn't require air, food, drink or sleep.
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