Ascian, Overlord (5e Creature)

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Ascian Overlord[edit]

Medium fiend (ascian), any evil alignment


Armor Class 19 (natural armor)
Hit Points 228 (24d8 + 120)
Speed 30 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 20 (+5) 24 (+7) 18 (+4) 19 (+4)

Saving Throws Con +11, Int +13, Cha +10
Skills Arcana +13, History +13, Insight +10, Perception +10, Religion +13
Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 20
Languages Abyssal, Common, Infernal, Primordial; telepathy 100 ft.
Challenge 20 (25,000 XP)


Legendary Resistance. If the ascian fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ascian has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it has a dark crystal, the ascian can possess a new body in 1d10 days, regaining all its hit points and becoming active again.

Spellcasting. The ascian is a 19th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). The ascian has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): disguise self, magic missile, shatter
2nd level (3 slots): darkness, phantasmal force, scorching ray
3rd level (3 slots): dispel magic, fireball, lightning bolt
4th level (3 slots): black tentacles, blight, ice storm
5th level (3 slots): cone of cold, wall of force
6th level (2 slots): disintegrate, freezing sphere, globe of invulnerability
7th level (1 slot): delayed blast fireball, plane shift, prismatic spray
8th level (1 slot): demiplane, dominate monster, maze
9th level (1 slot): time stop

ACTIONS

Dark Touch. Melee Spell Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage.

Summon Fiend (1/Day). The ascian summons one bone devil, one glabrezu, or one nycaloth. A summoned fiend appears in an unoccupied space within 60 feet of the ascian, acts as an ally of its summoner, and can’t summon other fiends. It remains for 1 minute, until it or its summoner dies, or until the ascian dismisses it as an action.


LEGENDARY ACTIONS

The ascian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ascian regains spent legendary actions at the start of its turn.

Cantrip. The ascian casts a cantrip.
Teleport. The ascian magically teleports up to 120 feet to an unoccupied space it can see.
Sea of Pitch (Costs 3 Actions). The ascian’s shadow expands, engulfing a 30-foot radius in freezing darkness. Each creature in that area must make a DC 21 Charisma saving throw. On a failed save, a creature is blinded, deafened, and frightened of the ascian until the end of its next turn. Regardless of the saving throw’s results, a creature’s speed is halved until the end of its next turn.

Ascian overlords are the rulers of their order, giving commands to their lesser brethren and orchestrating the chaos needed to bring about the Rejoining of Zodiark.

Thirteen Darknesses. There are thirteen ascian overlords at any given time, and they are distinguished from the rank-and-file by personalized red half-masks. If one should be killed, a lesser ascian can be promoted to take the slain overlord’s place.

Distant Manipulators. Ascian overlords rarely get directly involved in the affairs of the material plane, overseeing their underlings from afar on the Shadowfell. Even when they do manifest in the corporeal world, they tend to let other servants—whether lesser ascians, summoned fiends, or enthralled humanoids—do the dirty work for them. An ascian overlord only brings its full magical might to bear against something that poses a clear threat to the Rejoining, and when fighting such threats they try to end the fight as quickly as possible with overwhelming force.

Voice of Zodiark. Though in theory the thirteen ascian overlords are of equal standing, in practice they are subordinate to the overlord Elidibus, the only one of them who can commune directly with Zodiark. He is distinguished from all other ascians by wearing white robes instead of black.

See Also[edit]

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