Armory (5e Equipment)

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Armor (heavy), rare (requires attunement)

This suit of armor contains an infinite number of built-in weapons magically concealed within it. As a bonus action on your turn, you can create any weapon you're familiar with, have proficiency with, and are physically capable of wielding in one or more of your free hands. The weapon you create is magical. If it requires ammunition, for example if you create a crossbow, it does not come with ammunition, you must provide your own. The weapon is part of the armor and cannot be separated from it; this is both an advantage, as you cannot be disarmed, but also a disadvantage because you cannot throw it. You can retract a weapon back into the armor on your turn without using an action.


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