Armor of Selûne (5e Equipment)
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Armor (plate), legendary (requires attunement)
Legend has it that this holy armor is blessed by Selûne the goddess of the moon, the stars, navigation and wanderers. Before she went to war against her twin sister Shar, she searched for the finest blacksmith under the stars and the moon. After the armor was finished, Selûne could not wear it, as it was too small for her divine avatar. In order to keep the work of the smith, Selûne blessed the armor and gave it to her chosen follower to wear and be her champion. This blessed warrior came to be known as Lady Ferarah Ukar, the Silver Touched. Lady Ukar would carry the armor into many battles. With the blessing of Selûne, the armor would never fail to protect its bearer and would lead her through the darkness. One day, after many years of war, Lady Ukar went out to fight the blessed champion of the goddess Shar, the twin sister of Selûne, and end the war between the gods. On that day, the Silver Touched did not return. The first and last of Selûne's blessed warriors went missing and with her, the sacred armor. The temple of Selûne and her priestesses have often quested to get back the legendary armor. Alas, every party sent would never return. It is said that only the newly chosen of Selûne can find the armor, for it is she who is destined to fight in the name of the Silver Touched Lady.
While wearing this magical armor you gain +2 bonus to AC. It has the following additional properties.
Chosen of Selûne. You were chosen by the goddess of the moon. As long as you wear this armor, the priestesses of Selûne will obey most of your commands. You are able to get food, cover and help. Warriors and horses will be provided for temporary help for up to one week.
Divine Guidance. While you wear this armor and are attuned to it, you can cast the planar ally spell and summon a divine creature to help you with a task. The planar ally spell follows the rules of the spell as described in the PHB. The armor regains use of this effect after a week.
Silver Touched. When you wear this armor, every spell with an attack roll that deals necrotic damage is made at disadvantage against you. If the spell requires you to make a saving throw you make it at advantage. The armor also provides you with resistance to necrotic damage.
Wrath of the Silver Lady. Whenever you fight a werewolf, vampire or Undead, the armor illuminates with holy light, making it almost impossible for your foes to strike you. When one of these creature makes a melee attack roll against you, they must make a DC 17 Wisdom saving throw when they attack you or be blinded for one minute. In addition, every creature that has been blinded by this effect suffers 3d6 radiant damage at the beginning of your turn. They can repeat the saving throw at the end of their turn. If the creature succeeds, they are no longer blinded by this effect, but still take radiant damage as long as they stay within 5 feet of you.