Weapon (katana), legendary (requires attunement by a female)
Aria is a long katana with a green mist often emanating from the blade. From this blade small winds can be seen whirling around her blade, and a small gust appears whenever she is drawn (becoming a small storm if she's angry). On her blade, near the hilt is a etching of blowing winds. Her wrap is a sea-green silk. The blade has the features: Light and Finesse. Attacks made with Aria have a +3 bonus to attack and damage rolls. Attacks with Aria also deal an extra 1d10 slashing damage.
When you make an attack with Aria, you may spend your bonus action to make a ranged attack, throwing out a blade of wind with a range of 30 feet. The attack bonus is your Dexterity modifier + your proficiency bonus. On a successful hit the wind deals 4d12 slashing damage and a x3 with critical damage.
Sentience. Aria is a chaotic good sentient weapon. Intelligence 24 (+7) Wisdom 22 (+6) Charisma 12 (+1). Aria has hearing and darkvision out to 60 feet. She can speak Common, Draconic, and Elvish. While you are attuned to it, Aria understands all languages you know.
Personality. Aria was once a simple 18 year old girl, living in a small town nestled in the shadow of a volcano. She was regarded as a kind light-hearted girl who was never afraid to stand up to bullies and older children when they attacked younger kids. She was truly loved by many. One day, she had been exploring the caves leading up into the volcano, simply because she had been dared. When she entered a giant cavern she was initially in awe, however, she never came out that day. Her body was found a few days later, mutilated. Her father, who could not accept she had died resorted to black magic to try and revive her. He took her to a windy ridge, were he attempted the spell. It did not work. All that remained of Aria's corpse was a long deadly looking katana surrounded by winds. Since that day Aria has grown a deep hatred for men, especially the ones who killed her. She refuses to allow a man to wield her no matter his skill. For any possible female masters, skill with katanas and familiarity with wind magic are a must, although she may take another master if she senses potential. If you are ever in combat with a male, she will refuse to let them live even if they surrender, unless her master can persuade her, otherwise she will ask you to kill them.
Back to Main Page → 5e Homebrew → Equipment → Sentient Items