Argonian (5e Race)
From D&D Wiki
The Argonians are a race of reptilian humanoids hailing from the province of Blackmarsh. They are known for incredible constitution which allows them to survive in very harsh conditions, making them the perfect slaves for the Dunmer houses in Morrowind.
Argonian society centers around a mysterious kind of tree known as the Hist. Argonians start as an egg and will need to form a connection with the hist in order to survive. After they hatch the hist would then give the newborn a soul as they drink the sap of the tree. This soul will return to the hist upon death of the Argonian.
Argonian Language & Names
Argonian names, well tranlated from Jel will normally follow adjective-noun (like Dark-Scale, Small-Flower, ect) or a verb-adverb-noun (Swims-trough-Swamp,Treads-at-night Ect )
The Argonians are a race of reptilian humanoids from Black Marsh.
Ability Score Increase. Your Constitution score increases by 2
Speed. Your base walking speed is 30 feet.
Waterbreathing. Your Argonian lungs can breathe underwater
Disease Resistance. Your Argonian blood gives you advantage to all rolls to resist disease
Histskin. Once per day regenerate 1 hp per round for 10 rounds
Poison resistance. Poison damage is halved
Aquatic Quickness. 60ft swim speed
Languages. You can speak, read and write Common and Jel.
Argonians born under the sign of the Shadow are given to the Dark Brotherhood at birth where they are trained in the art of stealth. Many of these become Shadowscales and serve as spies and assassins for Blackmarsh.
Ability Score Increase. Your Dexterity score increases by 1
Skill of the Swamp. You gain proficiency in Acrobatics, Stealth, or Sleight of Hand. When the weather is humid, you gain double proficiency in that skill.
- "Lore:Argonian". Unofficial Elder Scrolls Pages.
- "Argonian". Elder Scrolls Fandom.
- "Argonian (Skyrim)". Elder Scrolls Fandom.