The Elder Scrolls (5e Campaign Setting)

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The Elder Scrolls[edit]


The Elder Scrolls takes place in the high fantasy world of Tamriel. Many races exist in Tamriel, such as Humans, Orcs, Elves, the lizard-like Argonians, cat-like Khajiit, and the extinct Dwarves. As is also typical in high fantasy works, magic and sorcery, mythical creatures, factions with their own political agendas, walled medieval cities and strongholds, and plot elements driven by prophecies and legends are common. Tamriel comprises nine provinces, each of which is dominated by a distinct race: Black Marsh is home to the Argonians; Cyrodiil is home to the Imperials; Elsweyr is home to the Khajiit; Hammerfell is home to the Redguards; High Rock is home to the Bretons; Morrowind is home to the Dunmer, or Dark Elves; Skyrim is home to the Nords; Summerset Isle is home to the Altmer, or High Elves; and Valenwood is home to the Bosmer, or Wood Elves. A tenth race, the Orsimer, or Orcs, reside in settlements scattered across Tamriel and, at some points in history, a kingdom inside High Rock known as Orsinium.

Skyrim is a cold and mountainous region in the north of the continent of Tamriel. It has traditionally been divided into nine administrative sections, called "holds", each governed by a jarl from a larger town. Of these settlements, five - Solitude, Windhelm, Markarth, Riften, and Whiterun - are richer and more powerful. The landscape is littered with forts, camps, and ruins, some of which were built by the now-extinct race of the Dwemer, or Deep Elves. While the Nordic race of men are the predominant race in Skyrim, the region forms one province of the much larger Empire, ruled by the Imperials. The Empire has recently fought a war with the Aldmeri Dominion, a powerful confederation of elves, who believe that they are racially superior to the races of men, such as the Imperials and Nords. While the conflict, known as the Great War, ended in a military stalemate, the greatly weakened Empire was forced to sign a humiliating peace treaty called the White-Gold Concordat. A clause in the Concordat which forbade Talos worship in the Empire was received with great anger in Skyrim, was one of the principal reasons behind the rebellion of Ulfric Stormcloak, the Jarl of Windhelm, against the Empire's Imperial Legion.

The race of dragons has long been almost completely extinct. Having ruled over vast swathes of Tamriel in the ancient past, their hegemony was overthrown by the "Dragonborn" warriors, humans who could absorb a dragon's soul and use the powerful draconic spells called "shouts". Three of the most powerful even managed to cast Alduin, the black dragon foretold to consume the world, into the currents of time using an Elder Scroll, a powerful and mystical artifact. The Dragonborn heritage persisted much later than the dragons themselves but the last had died during the Oblivion crisis. However, ancient Nordic prophecy maintained that when Alduin at last re-emerged into the world, a "Last Dragonborn" would also appear to fight and defeat him.

Campaign Setting Information[edit]

Players Guide

Birth Signs
When you are born, you are given a birth sign.
Levels and Attributes
A special system replacing traditional level up bonuses in The Elder Scrolls Supplement.
Info on classes in the campaign setting and what roles they play
Races available in the campaign setting and how common/rare they are
Adventuring Gear
Potions and Poisons
Mounts and Animals
Magic Items
Other Goods and Services
Skill Trees/Perks
A special system replacing skills and feats in The Elder Scrolls Supplement
Spells & Magic
Info on custom spell lists or additional spells available for spellcasters
Background & Languages
Additional backgrounds & languages available in the setting
Downtime Activities
Activities for players to do while not adventuring

World of The Elder Scrolls

The World & Locales
Information on the world, regions, and nations of the campaign setting
Time and History
A look of the setting's history, mainly comprising of major events
A look at common societal trends and laws found in the campaign setting
Info on how the plane the setting takes place in interacts and connects with the broader multiverse and other planes.
A pantheon of the gods in the campaign setting, which includes their symbols, their attributions, their practices of worship, and how/if they commonly interact with the world.

Dungeon Master's Guide

An optional page which goes gives a general explanation of the world
An examination/list of monsters found in the campaign setting
Various peoples and individuals that populate the world
List of magical items available in the setting
Quests, dungeons, campaigns, and conflicts found within the setting
Tables for random encounters/loot tables/other things
Adding to Elder Scrolls
An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting
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