Arcania (5e Race)
From D&D Wiki
An arcania is a humanoid creature who a varying number of different creatures horns, a mouth full of sharp canines that seem to always fit like a puzzle, eyes so dull you could barely see the sickish green color that seems to be something all arcania have, hair messy enough to think it a curse, skin that no matter what is always a caramel color, they are generally average people when you decide to (or some odd reason) consider their build looks like majority of whats supposed to be their previous race, they also have what seems to be black wings but with terrible rips keeping them from flying very far.
The arcania has spent a long enough time in the abyss to die then reincarnate themselves purely from their shattered will focused on living leaving their new body to look somewhat like their past self but with the added features
Arcania are rare, because of this they don’t usually meet up in large enough groups to form a unique culture. Often wandering from one town to the next instead of settling down in a specific town they may pick up a large mixture of cultural traits dependent on the area or none at all.
An arcania's name does not vary between genders. It is usually a variant of their past name, most likely the name is just backward.
Ability Score Increase. Your Charisma and Constitution scores increase by 2.
Age. Arcania live for several hundred years, with many living almost 1000 years. The oldest recorded arcania died at the age of 1484.
Alignment. An arcania's alignment is chaotic as of their past life in the abyss
Size. Medium as tall as most humans.
Speed. Your base walking speed is 30 feet and your base flight speed is 25.
Darkness be overcome by my might. Darkvision 30 ft (Magical or non magical)
The Abyss Will Starve You. Gives the player 1 random effect (like you do 10 less damage then normal) if they skip a meal.
The Bright Light. Every time the player takes Celestial damage they get blindness for two rounds.
The Clutches of Insanity. Every long rest they must take a 1d4 wis/con/dex save (Wizards,Warlocks,sorcerers,druids,clerics,bards /Barbarians,Fighters,paladins /Ranger,monks,Rogues) if they get a 1 they cannot cast spells/use rage,use second win,use lay on hands/use natural explorers effects,use unarmored defense,and sneak attack.
Languages. Common and Abyssal